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How to dominate on the huge map with 16 civs

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  • #16
    Next, the power graph:
    Attached Files

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    • #17
      Atlanta 12 turns after its capture:
      Attached Files

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      • #18
        Good job getting them to mix it up.

        Declare war on Germany, and purchase alliances with China, France, and Japan.

        At some point, you should take part yourself. Does Germany have any juicy target cities on its west coast?
        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

        Duas uncias in puncta mortalis est.

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        • #19
          Oh, I think you can interefere on the mainland. You now have a powerful strike force. 43 Cavalry will pack a serious punch. 2 armies of Cavalry, right? Those are your nutcrackers - please tell me you only have 3 cavs in each army (the Pentagon will allow you to add a fourth to each... but they won't fit in galleons then). Ok, so 6 cavs in the armies, plus 37 others... that's about 10 galleon loads. Add in the 3 cannon, a settler, and say... 16 riflemen. That's 5 more galleon loads.

          There has been a lot of war on the main continent. I can see from the map that, as usual, gaps have opened up in the AI's cultural borders. Pick a good spot, close to something valueable like a luxury or resource, and stick a city there. Get it a barracks/walls/harbor/temple and pour in your entire army. If you haven't been attacked by the time it's assembled, pick the fight yourself. Looks like there is a nice coastal gap area where England used to be.

          Call in allies. Whether the initial German assault on your "colony" and then counterattack - grab luxuries. Cities on the mainland will not be productive, so they have to pay for themselves in other ways: forward bases to continue beating on the AI, and sources of resources/luxuries for your people.

          Clearly, you could decide to wipe the floor with Persia/Babylon instead.

          -Arrian
          grog want tank...Grog Want Tank... GROG WANT TANK!

          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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          • #20
            "My research has been going really well. Since the AI Civs focuse much their energies on war fighting, I was able to get ahead in tech and regularly sell them for cash. My extra income ranges from 300 to 600 gpt."

            The other option, appealing to a child of the 60s, is to declare victory after a job well done and reload. This one's over.
            Illegitimi Non Carborundum

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            • #21
              What level are you playing on?
              “...This means GCA won 7 battles against our units, had Horsemen retreat from 2 battles against NMs, and lost 0 battles.” --Jon Shafer 1st ISDG

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              • #22
                How did you capture a Greek settler?

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                • #23
                  Originally posted by MJW
                  What level are you playing on?
                  Settings:
                  Emperor level
                  Huge Map
                  16 Civs

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                  • #24
                    Originally posted by Bambul
                    How did you capture a Greek settler?
                    I didn't capture it, I built the settler in a city full of Greeks.

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                    • #25
                      Here is the conclusion to this game. I failed to achieve the Domination victory by 2-3 turns and won through culture in year 1780AD. Some comments on this game:

                      - AI is too easy to manipulate if you have extra techs available. They will agree to anything ranging from MPP to ROP to Military Alliance. In the later stage of this game, the AI Civs should be GANGING up on me, but they didn't. I was always able to form military alliances on a 3:1 basis.

                      - Commercial civ is very useful for large empires on bigger maps. Despite my many newly conquered cities, the corruption didn't exceed 25% overall. In the end, I have 100+ cities.

                      - MAs are brutal. They cut through Infantries like knife through butter. In year 1776AD, France had 20 cities. By the end of that year, they were eliminated. With current MA force, I should be able to wipe our the remaining 2 civs in 1 turn.

                      - The end game was very tedious and micromanagement intensive. Moving all those workers to clean up pollutions was really painful. Another benefit of Industrious civs is that you need to move fewer workers later in the game.

                      - The advice several posters gave me are quite useful. The game was executed almost like a program.

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                      • #26
                        I think the winning picture is really funny:
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                        • #27
                          The corruption is quite tame:
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                          • #28
                            The military has grown quite large and it takes forever to get them moved. Stack movements would be nice.
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                            • #29
                              The second part of the military:
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                              • #30
                                This game had been quite vicious. 13 Civs were destroyed in an endless war of acquisitions. I had eliminated 8 of them: Americans, Egyptians, Aztecs, Greeks, Persians, Babylonians, Indians, and French.
                                Attached Files

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