Originally posted by Velociryx
Ahhhh! I see what you're saying, and you're quite right! That's the rub for me though...."mining normal grassland is just as good, as long as you make sure the shielded grassland is worked." Its that last bit that smacks of too much MM for me.
Ahhhh! I see what you're saying, and you're quite right! That's the rub for me though...."mining normal grassland is just as good, as long as you make sure the shielded grassland is worked." Its that last bit that smacks of too much MM for me.
Of course, once your city bumps into a population limit (needing a aquaduct, hospital or reaching size 20), it is better to sack him, and do the managing yourself
See....to my way of thinking...in the early game (Despotism), those shielded grasslands are among my first targets to get mined. Once they are mined, even if I move to some other form of government, now I've gotta make a choice. Do I re-work a tile that already has an improvement on it, or do I work a new tile that I haven't gotten to yet? In almost every case, I'll work the new tile, thus putting rework on shielded grasslands very much on the back burner. Eventually, if there's a need to tweak and shift, I'll rework a few to tweak food production, but at that point (possibly dem, and post rr), my workers are on speed and can do it in a turn or two.
I try to follow the rule that whenever a tile you're working is not improved, you have too few workers, and should build one extra right away. If you do this, you normally don't have problems shifting the tiles you had to mine in despotism, for a standard map those might total to some 10 tiles at most... and shifting them early will mean you have a long time to enjoy the benefits, even if they are small advantages without a GA.
I usually take the opposite approach....I tend to specialize my tiles out as much as possible....regular grassland (non-bonus) doesn't produce any shields if its irrigated, so when I irrigate and RR it, it produces nothing but food and coin. I dunno....just makes it easier for me to tell "at a glance" what tiles are doing what.
Originally posted by steven8r
Then, once my cities reach a sufficient size (I too, prefer smaller sized cities) to need more food, I will then irrigate-starting w/ the SG's.
Then, once my cities reach a sufficient size (I too, prefer smaller sized cities) to need more food, I will then irrigate-starting w/ the SG's.
DeepO
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