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  • #16
    Ohhhh the pressure!

    If you ask me, the Aztec are plenty powerful as they are. If they had a well-timed GA on top of their other advantages, they'd be a runaway, nearly unstoppable civ. As it is, if you start next to them in MP, and the player controlling them is aggressive, the only prayer you have is if you're playing Japanese, build your capitol on a river, torque your research to max, and grab horsemen before they overrun you.

    -=Vel=-
    The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

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    • #17
      Like Sir Ralph and Catt, I play on Monarch and Emperor. I normally play on standard size maps.

      My favorites:

      Egypt (two best traits in the game)
      Japan (one of the two best + militaristic for leaders)
      China (ditto)

      I intend to give the Aztecs a thorough try at some point, as I like the traits... but I still am not big on the ultra-early GA.

      Back when I played on Regent, I loved Babylon, but haven't played them in a while.

      The relative strength and weakness of civs does depend on map settings, playstyle and difficulty level (for instance, the "scientific" trait is really nice on the lower levels, but gets less and less effective the higher you go). Militaristic isn't useful for a builder, but is awesome for a warmonger who knows what he's doing.

      For me, the weakest civs are:

      England (duh. terrible trait combo, terrible UU)
      Zulu (exp/mil not a good combo of traits. UU good but a bit early for my taste)
      Germany (so-so traits at best... but if you're in decent shape when Panzers roll around )
      Russia (damnit, expansionist civs are really hard to rank, due to the fact that exp. can be great or total crap depending on the map. Cossacks are ok)

      Leave the Jag Warriors alone. Anything more than 1.1.2 would be overpowering for a 10 shield unit.

      Cossacks are solid units, but not great. The timing, however, is pretty damn good. One possible change: make them 6.4.2. "all terrain as roads"

      Most of these civs are weak, IMO, because of their traits, not their UUs. I dunno how you fix that.

      -Arrian
      grog want tank...Grog Want Tank... GROG WANT TANK!

      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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      • #18
        Vel,

        Re:
        If you ask me, the Aztec are plenty powerful as they are. If they had a well-timed GA on top of their other advantages, they'd be a runaway, nearly unstoppable civ.
        You just described Japan. I rest my case.

        -Arrian
        grog want tank...Grog Want Tank... GROG WANT TANK!

        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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        • #19
          Okay, so I'll keep the Aztecs the way they are. The way I would improve the other civs is...well....too bad for them.

          England...much better UU good on water maps...sucks on land maps...not much I can do to help them there.

          Zulu....we'll just leave them as is so that if you want a challenge you can pick them.

          Germany...improved their UU....see above.

          Russia...improved their UU...again, see above.

          I know you said that the traits, not the UUs, were the problems for these civs...but the only way you can really make them better without changing their traits is to give them some irresistible UUs.
          Last edited by Dimorier Maximus; August 1, 2002, 17:27.
          Ex Fide Vive
          Try my new mod and tell me what you think. I will be revising it per suggestions. Nine Governments Mod

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          • #20
            Yep...and you'll note that Japan is the ONLY civ I would regard as having much hope of surviving in the very early game vs. the Jags.

            The Greeks...yeah, they could survive, but they'd only have about 25% of the cities that the Aztec would have, cos they'd have to play turtle to pull it off...doable, but they'd be hobbled.

            But if Japan got a little lucky with the timing thing, and the Aztec player "went the other way" with his initial explorer, then the Japanese just might be able to fight fire with fire....

            -=Vel=-
            The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

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            • #21
              Iroquois
              Emperor
              English and Babs (and to a lesser extent, the americans and romans)
              We're sorry, the voices in my head are not available at this time. Please try back again soon.

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              • #22
                2. Emperor. But after the MT MV is finished, I'll start with deity and keep the Emperor level for scenarios only.
                Mini Tourney 2005 you say?

                Well DeepO, looks like you're going to be playing on Emperor for a very, very long time to come!

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                • #23

                  Another little typo... I should be more careful here, it seems

                  DeepO

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                  • #24
                    Originally posted by Dimorier Maximus
                    I almost missed the Aztecs. I agree that they are a rather weak civilization. What if I made the Jaguar Warrior replace the swordsman as a 3.2.2? Would that help, Sir Ralph?
                    Sorry, I was absent yesterday...

                    I did not say that the Aztecs are weak. I never would, I fear the wrath of Vel . They are even pretty strong if played the right way. I said, that I don't like them for their early GA. It's just too early, when I have only 1-2 undeveloped cities. This handicap is IMHO not balanced by the good UU.

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                    • #25
                      Originally posted by DeepO
                      Another little typo... I should be more careful here, it seems
                      Nah, Bambul should, as MV would be 1005 .

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                      • #26


                        That one I can't blame on a typo, I should have noticed it! Well, let's say it was getting late (4 am), is that considered an excuse?

                        DeepO

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