Originally posted by nbarclay
I've had one game where a diplomatic victory made absolutely perfect sense. I had conquered my half of the world, but got along fine with the remaining civs. I had no real use for their land since I already had as much as I could rule efficiently. So why not leverage my position to lead the world into a new era where cooperation replaces competition and warfare?
Further, in that situation, it made sense for the other nations to want to join up. My Germany was already the world leader in science and production, and by a pretty good margin. Joining in a new cooperative relationship would give the other nations immediate access to the latest German technology, and would avoid wasting resources on maintaining large military forces.
The thing that makes diplomatic victory so cheap most of the time is that you don't HAVE to do anything that would give the rest of the world a reason to want you for its leader. Essentially, all you have to do is build the U.N. and be less offensive than the other candidate(s). Why, after thousands of years of independence, would nations place themselves under a leader whose only real virtue is that he's less offensive than one or two other would-be world leaders?
Nathan
I've had one game where a diplomatic victory made absolutely perfect sense. I had conquered my half of the world, but got along fine with the remaining civs. I had no real use for their land since I already had as much as I could rule efficiently. So why not leverage my position to lead the world into a new era where cooperation replaces competition and warfare?
Further, in that situation, it made sense for the other nations to want to join up. My Germany was already the world leader in science and production, and by a pretty good margin. Joining in a new cooperative relationship would give the other nations immediate access to the latest German technology, and would avoid wasting resources on maintaining large military forces.
The thing that makes diplomatic victory so cheap most of the time is that you don't HAVE to do anything that would give the rest of the world a reason to want you for its leader. Essentially, all you have to do is build the U.N. and be less offensive than the other candidate(s). Why, after thousands of years of independence, would nations place themselves under a leader whose only real virtue is that he's less offensive than one or two other would-be world leaders?
Nathan
you say that in that game it made absolutely perfect sense... I think it is a bit complicated... It would have made absolutely perfect sense in the real world. It makes absolutely no sense in the Civ3 game world. As you state later in your post, there is no good reason for others to vote for you. OTOH, if a civ votes for anyone else but itself, it risks losing the game - as it may help someone else to win. Therefore, in the game, the only thing that makes sense is voting for oneself. The fact that the AI civs do not understand this simple truth makes the Diplo victory an option for... well, yes... suckers like me...
This is probably a very rare situation where I would be complaining about the AIs behaving in a "realistic" way instead of efficiently following and using the game rules.
I thought I would come up with some sort of a brilliant idea (like winning more than vote in a row or something like that) that would solve the problem inherent to the UN vote, but in the end, I have to given up. I was not able to think up any implementation that would make sense.
I am not whining about anything... I know I can switch the Diplo victory off. I just like the whole UN idea and would love to see it work in a way that would not be breaking laws of logic... but either I am not smart enough to think up a good solution, or there is none.
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