Almost the same benefits. Often you can see an army losing 10 hitpoints to a single defender. If you'd attacked with 3 MA, that would be two of them dead, and needing replacing. With armies you still have all 4 MA alive in the army, and the two replacement MA that you've just churned out and flown over increase your force rather than just maintaining its strength. It's like the difference between retreating and non-retreating units - it makes the retreat-capable units significantly stronger for the same stats under most circumstances.
Question though. Can you Airlift an empty Army? I thought that GLs and Armies couldn't be airlifted. That would mean that if I load them on foreign soil, then I would have to ship them there all the time. What have you done when you've attacked someone light years away? I've had some campaigns where I had to sail for more than 13 turns before I got to the enemy. Imagine having to make a return trip to bring more armies? Have you had this experience? What was your approach?
) winner against infantry foritfied in a metropolis on a hill across a river. Save those tank armies for the really tough nuts-to-crack. When Computers come along, throw an MI or two on top of the tank armies -- you've now got the best defense on top of a strong offensive weapon that is still useful against fortified MI and all of which is a two-move unit; very nice
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One of Vulture's keys to winning, IMO, was that he retained the speed of MA and created the needed survivability via armies. (Babylon was a small country and could not overwhelm the AI with massive MA production.)
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