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Late Industrial build que Wealth vs Dismissable units?

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  • Late Industrial build que Wealth vs Dismissable units?

    I don't know how to word a search for this, so will just pose the question, but first to setup the problem.

    Normally, if I survive to the late industrial or eary modern age, my core cities run out of improvements to build. Now, if I am in a war there is no question, churn out the troops, but many times I am at peace. There are two options as I see it:

    1) Set the build que to wealth or

    2) Set it to an obsolete unit that can be build in 1 or 2 turns and then send the unit to a border town hurting from corruption, then dismiss the unit for about 1/4 the build shields. (if I remember right, 4 swordsmen will build a temple).

    My question is, has anyone done the math to find out if it would be better to do wealth and hurry the improvement or build the units and dismiss them?
    I have no living enemies!

  • #2
    Facts:
    • Wealth gives one gold for every four shields (one every eight before economics).
    • Disbanding gives one shield for every four shields used to build the unit.
    • Hurrying the improvement costs four gold for every shield remaining (twice that if there are no shields already in the box)


    So Wealth+hurry gives you 1 shield for every 16 (32 before economics). Disbanding gives you 1 shield for every 4. This doesn't take into acount any rounding.

    Conclusion: never build Wealth.

    Comment


    • #3
      Alex:

      Thank you for the quick concise responce. I have been avoiding wealth, but it was only a gut feeling.

      Tim
      I have no living enemies!

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