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Most fun militaristic style civs

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  • #16
    Originally posted by Arrian
    Must we always include a disclaimer like:

    [not discussing MP implications]

    or

    [SP strategy discussion only]



    -Arrian
    YES !!!!!!! you must !!!

    but come to think of (taking Mark's advice here )
    we could have seperate forums ,
    that might not be such a bad idea afterall
    Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
    Then why call him God? - Epicurus

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    • #17
      Of course its the Romans...

      Legionairy (3.3.1)

      Think about those stats, the second best attack and best defense in the game in the ancient era. I've had massive armies of 10 of these supported by a few Horsemen and Catapults and plowed past civs x2 my size when they had Knights and Pikemen.

      Plus with Rome you get the Commerical attribute on top of militaristic, so you have the best trait and enough money to keep up in science even though your at a constant war. Talk about sweet.
      "War does not determine who is right, it determines who is left."

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      • #18
        im trying rome next..those legions look rad.

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        • #19
          Plus with Rome you get the Commerical attribute on top of militaristic, so you have the best trait and enough money to keep up in science even though your at a constant war. Talk about sweet.
          NotYouEither is gonna let me have it for dissin' Rome, but I can't let this one pass. Commerical is the weakest trait in the game (depending on map factors, sometimes expansionist is weaker). It does very little for corruption and provides a bit more money... that's it. PtW, however, will include improvements, which is good. There is a general concensus that the two strongest traits are Religious and Industrious (though the debate rages as to which is #1).

          The Legionary is a solid unit, no doubt. But keep in mind that you will use up your golden age in ancient times and that on the attack, the Legionary is no better than a standard swordsman. They're slow, too.

          At some point I will drop down in difficulty level and give Rome another try. The coolness factor is there, even if the traits aren't.

          -Arrian
          grog want tank...Grog Want Tank... GROG WANT TANK!

          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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          • #20
            China, Japan, and the Aztecs. They're all good fun to play, and have a good second trait (religious and industrious, the two best traits in the game). Plus they all have strong UUs.

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            • #21
              Zulus!

              I'm surprised more people don't like the Zulus. It's so obnoxious to have the AI take all the huts and be running Impis through your territory in the early game... but playing the Zulus means you won't get stuck next to them, and who really needs Religious when you kill half the other civs before you discover a government to switch to?

              I've only ever tried them on Monarch, but Shaka certainly makes quick work of his starting continent. You explore the whole place and get all the huts, then can take down everybody very quickly with horses & Impis.

              Normally, I like the Aztecs and Japanese, though. The Aztecs are a bit awkward, but I try to just explore instead of attack with Jaguar Warriors. That fixes all their problems, making them basically a Militaristic/Religious/Expansionist civilization that just happens to have explorers that can steal workers. You never get a golden age if you're just out slave hunting ... Japan seems to fit my style the best, but it's very frustrating how slow your start is if you're not Expansionist or Industrious or at least have Jaguar Warriors running around.

              Honestly, China (or Egypt for the less warmongering) is probably the best, but I try to force myself to switch to all captured workers quickly enough that Industrious becomes useless pretty fast.

              I really like Militaristic civs, and I see Commercial & Scientific as nearly worthless, so that leaves me with just Japan, Aztecs, China & Zululand.

              I understand everybody thinking Industrious & Religious are the best traits, but Great Leaders are so strong that you could certainly argue anything that gets you more leaders is a better. The last game I played as the Aztecs, I fought almost the entire game and won culturally because of leaders. I built an army, the Forbidden Palace, 17 wonders in my capital and the Iron Works in another city, all with leaders.
              To secure peace is to prepare for war.

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              • #22
                Dimension... I dream of doing that. I always try to build GWs in my capitol, just in case I get a string of GLs and can pull off a cultural win. Well done.
                The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                Duas uncias in puncta mortalis est.

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                • #23
                  Heh, I deliberately DON'T build too many GW's in my capitol so I don't win via culture before I want to. Many times wonders are rushed in whatever city is closest (obviously not wonders like Copernicus or Newton's... those obviously need a low/no-corruption city).

                  -Arrian
                  grog want tank...Grog Want Tank... GROG WANT TANK!

                  The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                  • #24
                    I'ld go for CHINA. I very much like the quality of being Industrius too.

                    I never get GL, but I capturing one is a whole different story.
                    Janitor, janitor
                    scrub in vein
                    for the $h1t house poet
                    have struck again

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                    • #25
                      Re: Zulus!

                      Originally posted by Dimension
                      The last game I played as the Aztecs, I fought almost the entire game and won culturally because of leaders. I built an army, the Forbidden Palace, 17 wonders in my capital and the Iron Works in another city, all with leaders.


                      wow!

                      I would expect that by the time you had fought enough battles to get 20 Leaders (if I understand you correctly) you would have won by Conquest anyway.

                      Great work!
                      If I'm posting here then Counterglow must be down.

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                      • #26
                        Dimension,

                        What size map was that one, and how many civs? I'm curious, because the best I've ever done was 12 GLs (standard map, 8 civs). IIRC, I used them on an army, the FP, a palace move, 6 Great Wonders, the Pentagon, the Iron Works and a marketplace.

                        -Arrian
                        grog want tank...Grog Want Tank... GROG WANT TANK!

                        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                        Comment


                        • #27
                          Arrian-

                          It was a standard sized map with 8 civs. I know I got at least 20 leaders, because I built at least 18 wonders, an army, and the FP with them, but I think I had a couple I used for other things. You always want to use a leader as soon as you get it if you're fighting. A number of times I got a leader at the beginning of a turn, used it immediately, and got another leader that turn, because I was fighting on multiple fronts with 50 or more elites. I mean, doing the math, you SHOULD get multiple leaders when attacking with 50 elites with a militaristic civ and the Heroic Epic.

                          As FrustratedPoet said, it seems a little strange getting 20+ leaders without winning by conquest, but I was actually fighting very carefully. In the mid to late game, it's more depressing to lose a couple elites than it is to lose a whole city. In that game, I was fighting just to fight, not to conquer. I would just run a railroad up to a large border town, and beat on it till it was empty, always fully healing every unit that took a single point of damage. When the town is empty, I don't take it unless it'll put me in position to attack other large cities. That way, you leave the computer in all-out military production. You cut off their good resources, but still let them produce stacks and stacks of inferior units. I guess it's mean, but getting leaders is so much fun

                          Specifically, that game I was on a very large continent, and the Iroquois had the entire bottom half. I beat on them for a very long time before I bothered finishing them off and going overseas.
                          To secure peace is to prepare for war.

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                          • #28
                            Damn, talk about making leader generation into a science! I've dragged wars out a bit hoping for an extra leader, but I've never taken it to the extreme you describe.

                            I could have done something like it late in my 12 leader game, once I was fighting off-continent (if you're at all curious, look up the "Game of Ultimate Power" thread in this forum). I was razing just about every city I took (whereas I kept all of the cities on my continent), so I would not have lost anything if I had kept the Iroquois around as a punching bag.

                            -Arrian
                            grog want tank...Grog Want Tank... GROG WANT TANK!

                            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                            Comment


                            • #29
                              My current game is only 1000AD, and I already have 7 leaders used(2 for armies, 1 for FP, 4 for GWs). One thing I refrain from doing is to use any elite units after a GL has spawned. Also, I usually keep any
                              unit that has generated a GL in reserve until the next upgrade.

                              Since a palace costs as much as a GW, using a GL for relocating palace makes sense, too.

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                              • #30
                                I cant believe that no one ranks Germany highly!

                                I personaly believe it is one of the best civs in the game. The militaristic/scientific combo rocks, you stay up there technologicaly.

                                And when those Panzers hit? They happen to come in at a perfect time to kill, also the scientific factor keaps you up there technologicaly so you get there faster.

                                Come on! You roll through your oponent with them, at the time they come into play you can easily tear apart your oponent with masses of them.

                                One of the best civs in the game IMO

                                Of course I also happen to be fascinated by historical Germany... That could cause it
                                TWO FISTED MONKEY STYLE ATTACK!

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