Trial Run
Greetings Everyone,
Well the first draft of the mod I've been working on is finished and ready for action. I have yet to play test it since it took a lot longer to document the changes than I estimated. No point to making a mod without recording a baseline for comparison...
The changes I made include most of the ideas posted here, except for making units have a population cost, so this should make for an interesting trial. There are changes to most of the medieval, industrial and modern units, the terrain values for terraforming and defense, and reductions in the espionage costs.
Ancient Age combat will be much tougher and I have made it so that units like the Legionary are the toughest unit of it's age. I suspect that there will be some rather bloody conflicts when CC's start to get their unique units into the field. And many of the units have different upgrades (or none at all) and technology pre-requisites that are more in keeping with what history has recorded. This especially holds true for the naval units, where Navigation marks the start of the Man O'War, and Galleon. Frigates do not appear until Military Tradition to reflect the developement of Britain's Royal Navy and the Admiralty.
Good hunting.
D.
Greetings Everyone,
Well the first draft of the mod I've been working on is finished and ready for action. I have yet to play test it since it took a lot longer to document the changes than I estimated. No point to making a mod without recording a baseline for comparison...
The changes I made include most of the ideas posted here, except for making units have a population cost, so this should make for an interesting trial. There are changes to most of the medieval, industrial and modern units, the terrain values for terraforming and defense, and reductions in the espionage costs.
Ancient Age combat will be much tougher and I have made it so that units like the Legionary are the toughest unit of it's age. I suspect that there will be some rather bloody conflicts when CC's start to get their unique units into the field. And many of the units have different upgrades (or none at all) and technology pre-requisites that are more in keeping with what history has recorded. This especially holds true for the naval units, where Navigation marks the start of the Man O'War, and Galleon. Frigates do not appear until Military Tradition to reflect the developement of Britain's Royal Navy and the Admiralty.
Good hunting.
D.
) was a powerful AI civ. A lot of great mod makers seem to be posting in this thread, and since we're all looking for a more challenging AI, I throw the question to all of you -- does a radical change (increase) in the OCN stimulate the AI civs to expand more aggressively, even at the cost of war? In our shared game, there was a sense that England didn't press her advantage in a manner at all similar to what a human player would have done, and therefore did not become a supreme empire over which the sun would never set . . . .
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