Originally posted by Catt
Much to comment on, but not much time to post. I'd just leave for now this inflamatory commentary: if the goal is simply the most efficient method to win the game, consistently, while accepting the least risk of losing, then neither temples (early or late) nor any other city improvement other than (perhaps) barracks are required. Units, and conquest, win the game. The further you move up the difficulty tree, the more true this becomes. Imagine playing a "Super Deity" level where the AI builds at a 40% (or 30% or 20%) human cost. Units, units, and more units are the prescription for that ailment, IMHO, until at some point the game becomes "unbeatable."
Much to comment on, but not much time to post. I'd just leave for now this inflamatory commentary: if the goal is simply the most efficient method to win the game, consistently, while accepting the least risk of losing, then neither temples (early or late) nor any other city improvement other than (perhaps) barracks are required. Units, and conquest, win the game. The further you move up the difficulty tree, the more true this becomes. Imagine playing a "Super Deity" level where the AI builds at a 40% (or 30% or 20%) human cost. Units, units, and more units are the prescription for that ailment, IMHO, until at some point the game becomes "unbeatable."
I can just see it now, first there was OCC, now there's a new kid on the block: NIC.

With such constraints, the only victories available would be domination, conquest, diplomatic, and histograph with diplomatic and histograph the more difficult to attain.
Trading for techs would be a must just so that you could keep up with the techs. This part is feasible and I've often kept myself at 0 science while wheeling and dealing to get the techs needed to stay close to the AI.
Your cities wouldn't be able to grow above 12, and many would be stuck at size 6, which would help stop the unhappiness going on. And corruption would run rampant without an FP or courthouses.
I don't think NIC would be as difficult as OCC, but then again, I've never tried OCC - not my idea of fun.
. Culture makes it more unlikely to be attacked early -thats why the first thing I build are temples (no barbs). Place some cities between two or three enemy cities..pop-rush a temple ASAP and you'll soon have several flips that will really damage your opponent. The Romans are my favourite victim as they don't seem to build anything but military in the ancient era. With 20times the culture they have it is easy to reduce them to about 5 cities while you have 15. IMHO this is the most usefull bonus of religious: anarchy/ cheap cathedrals wouldn't be worth taking it. That works exellent on emperor and below...deity is completely different for me: I don't build temples early that's why I only take industrious civs on that level (egypt/china and persians are my favorites)...but I've read several threads where early temples were extremely usefull at that level.
So they wouldn't be able to grow into large metros without many, many luxuries.
I have to admit I am an Ancient Times war mongler
....when I send out my first attack wave of archers then I start on my temple so it will be done by the time my closest enemy is!! 
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