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The Breath of God: Only the Penitent Man shall pass

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  • #31
    Thanks for the kind words all.

    Arrian:

    I have to agree with you regarding discussing strats on 'Poly. If it weren't for everyone's ideas about Civ3 I would still be that builder as well.

    I too have learned to stop worrying about the sword!
    signature not visible until patch comes out.

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    • #32
      It all depends on how you play... personally, I just make a CIV with all six attributes... PROBLEM SOLVED!
      To us, it is the BEAST.

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      • #33
        A religious civ can keep the people happy. That is so important in the higher difficulties. Scientific civs have a culture advantage (libraries) but they don't keep the people happy like a religious civ does.

        Conquering with industrious can get you luxuries. Happiness with religious is a guarantee. I just cannot get used to 60 shield temples when I play a non religious civ. That is even better than 2x speed workers. Toss in the fast revolutions and you have the best trait in the game.
        Wrestling is real!

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        • #34
          Really good thread guys! So, now my two cents.

          I really don't think that religous is the best trait, imo. Number three maybe. I agree that we all have our own preferences, & the job can get done by whatever method chosen. (This is one of the good things about Civ, there is no 'correct' single way to win)

          Personally I think Scientific is the best trait. As laid out above, culturally speaking Scientific vs Religous is pretty much a wash. So you might say that it boils down to Research rate vs Happiness, which is more important? And really, they both are pretty equally important. Once a city grows to a certain size, you need to build happiness improvements. If a city generates enough commerce, you're going to want to build science improvements. If you want to be competitive scientifically with the AI (I'm not talking about being the tech leader, necessarily. Just being able to sometimes beat the AI to an advance and being able to sell it to them instead of playing catch up all the time.) then the Scientific trait helps enormously. Since the AI doesn't seem to build religous improvements as often and as early as it should, I find that even without the Religous trait I can pretty easily keep ahead of the AI culturely with cheap Libraries, etc and aggressively building temples, etc. Otoh, the AI is pretty aggressive about trading tech, and researching tech, so I think that of the two you have to go with Scientific to combat the AI in this area.

          By now, I think we've all figured out that you need a decent military and you need to be willing to use it. So I'd say that the next most important trait (mho) would be Millitary, 'cause elites & leaders are really important. Which I why I usually end up playing Germans. Plus, I just love those panzers. (Ok, shameless German plug off)

          I'll admit that the ability to switch govt types on the fly is a pretty good perk. But I've adopted the philosophy of going from despotism to republic and staying there. If you only change governments once, the penalty for being non-religious is not so bad, particularly if you do it early while you're still small. I must note here that I play more of a builder style in that I try to limit myself to somewhere between the optimal number of cities and twice that. The games where I've gone over the two times limit were fun and instructive, but you really do get punished for doing that. Still worth doing if you're going for a domination win though. Too much work on the huge maps I've been playing on to make it worthwhile for me.

          This strat is working well in my current game for me. Huge map, 16 civs, playing Germany, monarch. I have managed to achieve the tech leader spot, I'm three techs into the modern era, the closest AI's are still researching Radio & Motorized Transpo. I've gone to war twice, once with the Zulu (Cav & riflemen), once with England (Cav & infantry to start, panzers & infantry at the end) and absorbed them both. Got two great leaders, used the first to build the FP, the second to create an army of panzers. I'm in third place, 400 pts behind number two & 600 pts behind number one. At this point I figure on coasting to a spaceship win. Could go the domination route, but that would involve at least one large scale amphib op if not two and that's just too much like work right now. (They can be fun though!)

          This thread has got me thinking about trying the Religious/Scientific combo for my next game.

          Anyway, thanks for making me think.
          "There's screws loose, bearings
          loose --- aye, the whole dom thing is
          loose, but that's no' the worst o' it."
          -- "Mr. Glencannon" - Guy Gilpatrick

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          • #35
            Figured I would continue this discussion in what seems to be the right thread. Here's a quote from the recent 'Americans' thread (what has turned into a debate about the Religious trait...mostly my fault, I admit):

            Originally posted by BRC
            If I think that my units are not going to be enough, a temple does not get built. No question. I'm terrified of the later flips, but my safety in the beginning comes first.
            This is precisely what I've been trying to get out of fans of the Religious trait, although I dared never mention it myself. If you're comfortable, a Temple is surely a useful addition. If you find the game too easy (i.e. you're playing on a difficulty that is too low for you), you can probably dominate with Culture. But this is an example of "winning more", and (I believe) will not help you if you're struggling to win in the first place. Like BRC said, if the AI is threatening you early on (or you have far too few cities), Temples simply will not be queued up. Once your empire is shaping up (i.e. once you're among the two 2 or 3 civs), you can start building Temples in expectation of their payoff later on in the game. My point is simply that (on Emperor, where I'm still struggling in about half my games) I build Temples later on, because if I build them early I'm reducing my chances that there will be a "later on".

            Sorry if this sounds like a rant. Don't get me wrong, I like buildling improvements and all that. But I will not build anything for its cultural value alone until well after a few skirmishes. I'm still open to arguments that early Temples help you pull ahead, not just make you pull further ahead. The best argument against this (that I can think of), is that I don't believe any Deity player prioritizes Temples early on (even if they really do need the Happiness).


            Dominae
            And her eyes have all the seeming of a demon's that is dreaming...

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            • #36
              I disagree, Dominae. In my deity games, my fifth city and beyond almost always have temples as their first build to grow borders and culture. Also, I want these cities to build improvements right away, as any city can build units for them (that's what my first four cities are for, 2 settler farms, a worker farm and a military camp). Sometimes I do end up using my newer cities to build workers, though, cause often enough they build a worker and grow in ten turns, which is really just too convenient to pass up.
              "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
              -me, discussing my banking history.

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              • #37
                Originally posted by punkbass2000
                I disagree, Dominae. In my deity games, my fifth city and beyond almost always have temples as their first build to grow borders and culture.
                I should really try Deity, so that I can back myself up when I open my mouth! In any case, I still do not see what those Temples are doing for you (beyond "grow borders and culture"). Is it that AI civs will tend not to attack you if you have higher relative Culture? On Deity, I can see this as being quite useful. However, you can always keep them pretty happy with diplomacy (if you're not warmongering), so a disdain for your Culture doesn't matter all that much (does it? Will a civ with a much higher relative Culture attack you even if they're Polite or Gracious?). I'm guessing that you build Temples primarily because you play a very peaceful game early on, and there's simply nothing better to build than Temples if you're not going for military units. Have you tried just cranking out Worker after Worker?


                Dominae
                And her eyes have all the seeming of a demon's that is dreaming...

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                • #38
                  Originally posted by Dominae


                  I should really try Deity, so that I can back myself up when I open my mouth! In any case, I still do not see what those Temples are doing for you (beyond "grow borders and culture").
                  I think you may have answered your own question

                  Is it that AI civs will tend not to attack you if you have higher relative Culture?
                  I don't know.

                  On Deity, I can see this as being quite useful. However, you can always keep them pretty happy with diplomacy (if you're not warmongering), so a disdain for your Culture doesn't matter all that much (does it? Will a civ with a much higher relative Culture attack you even if they're Polite or Gracious?).
                  Don't know this either

                  I'm guessing that you build Temples primarily because you play a very peaceful game early on, and there's simply nothing better to build than Temples if you're not going for military units.
                  Nope. Temples are just what I build first. After that depends, but I like to have enough military so that the AI doesn't consider me to be too weak.

                  Have you tried just cranking out Worker after Worker?
                  No, actually. I often find my civ has too many workers as it is! (which isn't to say I don't still love Industrious )
                  "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
                  -me, discussing my banking history.

                  Comment


                  • #39
                    Dominae,

                    I wrote a long, rambling post and then decided to scratch that and boil it down to its essence:

                    You want to scratch and claw your way to victory - hence your comment about temples on Deity. And yes, if put in a situation where I really believed it was either survival or temples, I would of course go with survival.

                    I don't play just to survive. I guess that's it. I play to win BIG. Perhaps there are games where I chose to build my temples and that's what caused me to fail in those games (where failure is usually me hitting ctrl+shift+q and muttering that it wasn't that good a game).

                    One of the reasons I still teeter between Monarch and Emperor is that Emperor is pretty stressful and I feel like I need to play China all the time (ultimate warmonger combo) to win. That's not true, of course, as I've beaten Emperor with both Egypt and Japan in v. 1.29. I like playing as China, but I like Egypt and Japan more. I don't like leading a bunch of uncultured, ignorant barbarians. I like leading a bunch of cultured, ignorant barbarians.

                    There is still a lot of builder in me. [Luke]There is still good in him, I can feel it[/Luke]

                    -Arrian
                    grog want tank...Grog Want Tank... GROG WANT TANK!

                    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                    • #40
                      Originally posted by punkbass2000
                      I think you may have answered your own question
                      Actually this was my point. I know that Temples grow your borders and increase Culture. My question is how this affects the overall effectiveness of your civ. Using a tight city-spacing (but no ICS, at least not for me!), you rarely need to grow your borders. And the usefulness of Culture is exactly the thing I'm trying to cast doubt on.


                      Dominae
                      And her eyes have all the seeming of a demon's that is dreaming...

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                      • #41
                        I do use tight city spacing, but I am not growing borders to connect cities. It is really more general border growing. I want to have large, powerful cultural borders. No more, no less. I personally like culture. I find it to be useful, though perhaps unquantifiable. I read about a lot of 'problems' people have that never happen to me, even though they're playing, like, Monarch and I'm playing deity, and I think culture and other intangibles of my game account for it. Culture is not a guarantee or a strategy. It's a lifestyle
                        "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
                        -me, discussing my banking history.

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                        • #42
                          Originally posted by Arrian
                          You want to scratch and claw your way to victory - hence your comment about temples on Deity.
                          Well, my comment about Deity was simply trying to take into consideration the strategies that most effectively win the game (since, at the highest difficulty level, you pretty much have to be using effective strategies, by definition).

                          Originally posted by Arrian
                          I don't play just to survive. I guess that's it. I play to win BIG. Perhaps there are games where I chose to build my temples and that's what caused me to fail in those games (where failure is usually me hitting ctrl+shift+q and muttering that it wasn't that good a game).
                          Agreed. Truly, I do play for fun too! When my empire is big and successful (and I have lots of Culture!), I'm happy to look at it and smile. But there needs to be some difficulty in getting there, I admit.

                          I think the CTRL-SHIFT-Q comment is right on, actually. In my efforts to become a better player (hence my postings on this strategy forum), I want to be able to expect to play and win games without frequent restarts. I'm not at the poing where I penalize myself just to create a challenge (no Workers until 10AD!), but I will usually stop if things are too easy. My rants about Temples and Culture are just questions as to which strategies are the most effective. I'm willing to grant they may not be the most fun.

                          Originally posted by Arrian
                          One of the reasons I still teeter between Monarch and Emperor is that Emperor is pretty stressful and I feel like I need to play China all the time (ultimate warmonger combo) to win.
                          Having played Emperor for quite some time now, and seeing glimpses of the way you play the game, I'm confident you belong at Emperor, skill-wise (using any civ). What may take some getting used to is the later arrival of "dominance". On Monarch you're dominating after a successful Knight campaign (or before); on Emperor, you often need to go all the way into the Industrial Corridor.

                          Originally posted by Arrian
                          There is still a lot of builder in me. [Luke]There is still good in him, I can feel it[/Luke]
                          Arrian = Anakin?


                          Dominae
                          And her eyes have all the seeming of a demon's that is dreaming...

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                          • #43
                            Originally posted by punkbass2000
                            Culture is not a guarantee or a strategy. It's a lifestyle.
                            Heh, I'm so not cultured. Maybe you need to have a certain je ne sais quoi to win at Deity...




                            Dominae
                            And her eyes have all the seeming of a demon's that is dreaming...

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                            • #44
                              I've been thinking about changing my signature, really.

                              *but remember, GWB would get absolutely crushed at Chieftain*

                              (unless his wife helped him out)
                              (and his brother)

                              (and that woman in Florida)


                              (and the Supr...
                              "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
                              -me, discussing my banking history.

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                              • #45
                                You suffer from the same affliction I do. Just winning doesn't cut it.
                                It's kind of a pain in the butt, because I realize that I may never be able to beat Diety. Not because I won't be good enough, but because I will hate the game when I am down a whole era. I'll just quit.

                                Incidentally, I've come up with a way to perk up the late(r) part of the game: Privateers. When you have UP, you can easily afford to crank out 20 or so privateers. See if you can destroy the combined navies of the remaining AI civs. It's like fighting a war... without fighting a war. I'll even take on ironclads. 2-3 privateers will take them down.
                                Do you normally use Privateers when the game is close??? Or are they just for fun??

                                Or, alternatively, you could use that nifty religious trait and switch back to Monarchy and just declare a neverending war on the remaining civs. Take your time. No need to rush it. Break things. Slowly. Carefully.
                                And people think the Religious Trait is good for the culture wins.

                                I like playing as China, but I like Egypt and Japan more. I don't like leading a bunch of uncultured, ignorant barbarians. I like leading a bunch of cultured, ignorant barbarians.
                                Me too. I guess I feel that I need to be beating the AI in every aspect of the game. Land area, tech lead, military, Culture...

                                There is still a lot of builder in me.
                                My cities need every improvement too, although I think I could benefit more by waiting to build the improvement in some of them.

                                I do use tight city spacing, but I am not growing borders to connect cities. It is really more general border growing. I want to have large, powerful cultural borders.
                                PB: Just a question: How tight of spacing??

                                Dom: Religious is one of my favorite traits. I also make more use out of it than you probably do. The key to all of this is how your strategy uses the traits. I haven't done much experimenting, but I bet Scientific can be really good in the hands of the right person. That same person may say that Religious stinks. Industrious is rated near the top because everyone uses workers in there game. You enjoyed the English game with the Expansionist Trait. I still feel it is weak. This is probably because I don't always expand like you do. I usually pop up 4 or 5 cities and then upgrade warriors or chariots. And then I hit someone while I burn off the saved up population in my cities. The edge that I would gain from Expansionist probably would not help as much as my ability to poprush temples in these new cities. It's all in the style of play.

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