never, Never, NEVER EVER should a regular spearman defeat 3 veteran horsemen. The regular spearman was unfortified in a plains square. My first horseman only did 1 damage. The second horseman also did 1, but the spearman was promoted. The third one didn't hurt him at all, and the spearman was promoted again. Being desparate, I sent in 3 of my veteran spearmen offensively, hoping that they could do just 1 damage each. They didn't even dent that stupid spearmen. I lost 3 horsemen, 3 spearmen, and an undefended new border city to that single, stupid spearman. Then the English sent in 4 more against me.
Try attacking with a lot of spearmen before the AI can trap them with other defensive units. Send the spearmen in to pillage all of his roads. This will ruin his economy and happiness if you can also kill some luxuries.
The problem with this game is that defensive units are very, very, very powerful. It isn't an issue if they are used the way they were designed to be used, but they can be used improperly very successfully. I didn't have problems with a lot of infantry. My cities had huge culture levels by then, so I could see them coming for a while. I could trap them and kill them with bombarding them constantly.
That isn't the issue with the spearman or the pikeman. These 2 units are very, very cheap in cost and in power. It's unusual that you can leave offensive units at your cities (like knights or cavalry) and defend reasonably well, and send defensive units (spearmen, pikemen, infantry) to the front and succeed.
I hate people that rant about something they can change. But I can't change bogus results like 1 spearman in the open killing 3 veteran horsemen and 3 veteran spearmen. To add insult to injury, the computer sent in 4 more spearmen, in an offensive manner. It was crushing because I had such huge borders, I couldn't cover them all.
I quit that stupid game. Can you reduce an enemies speed in pillaging the land? As it is, a spearman (or worse, hoplite) attack is too difficult to stop. Just wait until multiplayer.
Try attacking with a lot of spearmen before the AI can trap them with other defensive units. Send the spearmen in to pillage all of his roads. This will ruin his economy and happiness if you can also kill some luxuries.
The problem with this game is that defensive units are very, very, very powerful. It isn't an issue if they are used the way they were designed to be used, but they can be used improperly very successfully. I didn't have problems with a lot of infantry. My cities had huge culture levels by then, so I could see them coming for a while. I could trap them and kill them with bombarding them constantly.
That isn't the issue with the spearman or the pikeman. These 2 units are very, very cheap in cost and in power. It's unusual that you can leave offensive units at your cities (like knights or cavalry) and defend reasonably well, and send defensive units (spearmen, pikemen, infantry) to the front and succeed.
I hate people that rant about something they can change. But I can't change bogus results like 1 spearman in the open killing 3 veteran horsemen and 3 veteran spearmen. To add insult to injury, the computer sent in 4 more spearmen, in an offensive manner. It was crushing because I had such huge borders, I couldn't cover them all.
I quit that stupid game. Can you reduce an enemies speed in pillaging the land? As it is, a spearman (or worse, hoplite) attack is too difficult to stop. Just wait until multiplayer.
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