You're probably right about the Riflemen coming from upgraded Musketmen. They did seem to make a mysterious disappearance 2 turns ago!
In terms of the technology "gaps" that allow you to do a lot of damage with aggression, they make sense. I hadn't really planned it, but during the Chivalry-Musketman gap, I got rid of the Romans as well as started my Golden Age, and during the Military Tradition-Nationalism gap I took 20+ Zulu, Iroquois and Persian cities.
On an interesting note, I generated 6 Great Leaders (!) in the process (Army, Forbidden Palance, Universal Suffrage, Army, Army, Rifleman - isolated city under siege!), all during the second gap's campaigns!
Off topic some, I like the huge maps with 16 civs because it forces me to play every Age, whereas smaller and standard maps can usually be won by the mid Industrial Age or earlier.
In terms of the technology "gaps" that allow you to do a lot of damage with aggression, they make sense. I hadn't really planned it, but during the Chivalry-Musketman gap, I got rid of the Romans as well as started my Golden Age, and during the Military Tradition-Nationalism gap I took 20+ Zulu, Iroquois and Persian cities.
On an interesting note, I generated 6 Great Leaders (!) in the process (Army, Forbidden Palance, Universal Suffrage, Army, Army, Rifleman - isolated city under siege!), all during the second gap's campaigns!
Off topic some, I like the huge maps with 16 civs because it forces me to play every Age, whereas smaller and standard maps can usually be won by the mid Industrial Age or earlier.
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