It has always bothered me that musketmen, while more technologically advanced than pikemen, are actually less cost effective defenders.
If you want numbers, two pikemen cost exaclty the same as one musketman. Two veteran cavalries attacking a fortified veteran musketman in grassland win 91% of the time. The same cavalries win only 78% of the time when attacking two fortified veteran pikemen. This doesn't seem right.
So what exactly is the relationship between unit stats and cost? A good fit to the basic units in the game, is this formula:
Cost = (MajorStrength-1) + 0.5*(MinorStrength-1) + Movement
MajorStrength is the maximum between attack and defense strengths. MinorStrength is the other one.
Here is a comparison of basic unit costs to what the above formula predicts:
From the above table, we can see that:
In general, I have to say that Firaxis did a good job in balancing the units. But for the next patch, please, please, please let them do something about those musketmen!!
If you want numbers, two pikemen cost exaclty the same as one musketman. Two veteran cavalries attacking a fortified veteran musketman in grassland win 91% of the time. The same cavalries win only 78% of the time when attacking two fortified veteran pikemen. This doesn't seem right.
So what exactly is the relationship between unit stats and cost? A good fit to the basic units in the game, is this formula:
Cost = (MajorStrength-1) + 0.5*(MinorStrength-1) + Movement
MajorStrength is the maximum between attack and defense strengths. MinorStrength is the other one.
Here is a comparison of basic unit costs to what the above formula predicts:
Code:
Unit cost formula overpriced (%) ------------------------------------- Warrior 1 1 0.00 Archer 2 2 0.00 Spearman 2 2 0.00 Chariot 2 2 0.00 Swordsman 3 3.5 -14.28 Horseman 3 3 0.00 Pikeman 3 3 0.00 Longbowman 4 4 0.00 Knight 7 6 16.67 Musketman 6 4.5 33.33 Cavalry 8 9 -11.11 Rifleman 8 7.5 6.67 Infantry 9 12.5 -28.00 Tank 10 20.5 -51.22 Mech Inf 11 24.5 -55.10 Modern Armor 12 33.5 -64.18
- The ancient age is very balanced. Swordsmen are a pretty good deal, but they don't upgrade so it's not a no-brainer.
- Musketmen are 33% overpriced. No surprise here, as stated in the example above.
- Knights are 10 shields too expensive. No wonder some players prefer to skip them and go directly for cavalry!
- Cavalry is 10 shields too cheap, but just like swordsmen, they don't upgrade.
- Industial and modern era units are in a different ballpark. Much more cost-effective, according to this formula, than older units.
In general, I have to say that Firaxis did a good job in balancing the units. But for the next patch, please, please, please let them do something about those musketmen!!
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