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The Virtues of being Industrious....

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  • #91
    "There is no spoon"

    What does that mean? Speak English, I'm American.
    Wrestling is real!

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    • #92
      Originally posted by King of Rasslin
      I haven't really used forts that often. I am more offensive, but I would probably use forts in a deity game where the AIs would all team against me at the start of war

      I am considering making forests on top of forts for an additional 15% defence bonus. Is this worth it? I haven't tried it yet. I might choose to leave some jungle standing at the border for the defence advantage.
      Don't leave jungle standing just for the defensive bonus. It is rare, but disease will kill units you leave standing in the same jungle square too long.

      Anyway, forests definitely do make excellent reinforcement of your forts' defenses. Consider it a moat of trees. I've tried it before to fortify a narrow land bridge between the north and south halves of my continent. I was in the north, China, who I wanted to keep good relations with were south. While I expanded and took control of the north, I didn't want Chinese settlers going through to unoccupied regions of the north (and as such force me to declare war on them prematurely). Furthermore, I was maintaining those fortifications in case they did sneak attack (as they do). I was pleased with the result when I build forts, and planted forests on their square, as the Chinese couldn't get through my infantry-filled forts, and had to instead use galleons to get through (target practice for my battleships).
      "Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
      "Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
      "Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson

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      • #93
        King,

        Don't play the game the way your intuition tells you; there are other solutions.

        For instance, rather than initial aggressive expansion, try fewer but better cities. Expansion, resources, and luxuries can be taken at your leisure.

        Instead of sheer aggression, try world manipulation.

        Try wildly different settings.

        BTW, did you not get the reference? The Matrix.
        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

        Duas uncias in puncta mortalis est.

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        • #94
          Originally posted by King of Rasslin
          "There is no spoon"

          What does that mean? Speak English, I'm American.
          So is the movie that came from. The Matrix. That quote had me wondering till I watched it myself last month. I was thinking it was something from The Tick.

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          • #95
            Can you imagine Mobius telling Neo to "think outside the box" instead?

            My favorite posts here are the many specific variations on "there is no spoon." I've never enjoyed feeling like a dullard before.

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            • #96
              The Matrix was too weird of a movie for me. I like "The Force" of Star Wars fame more than manipulating a stupid computer
              Wrestling is real!

              Comment


              • #97
                Prediction:

                Rather than from an IBM or Lockheed Martin lab, the first true AI's will evolve from gaming.

                MP versions of Civ-like games, with persistent learning algorithms for the non-human players, will, as they grow, create exponentially complex "worldviews." Think "War Games" tied to and interacting with a community of humans via the Internet.

                "...manipulating a stupid computer."

                Sort of ironic.
                The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                Duas uncias in puncta mortalis est.

                Comment


                • #98
                  The downside:

                  Hammurabi, considering his advantages, will try to culturally assimilate the RL New York, and will be disappointed.

                  Bismarck will figure out how to hack into the Pentagon, and we are all in trouble.

                  Joan will realize that neither Sinead O'Connor nor pink are popular, go into a fit of depression, and disband all Musketeers.

                  Shaka's Impis will become the gremlins of the Internet, disrupting all connections.

                  Elizabeth will secretly re-eatablish the Empire, taking control of shipping company computers worldwide. The RL English all go into a permanent state of WLTKD... might be the Guiness though.

                  Gandhi will passively resist the other Empire, and anyone who uses Microsoft Office will have their productivity, ummm, reduced.

                  Cathy discovers streaming porn, and the Internet crashes.

                  Cleo BECOMES a streaming porn star, and the Internet crashes again.

                  Mao devises the "Little Red Specifications Book," and the Matrix is born.
                  The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                  Duas uncias in puncta mortalis est.

                  Comment


                  • #99
                    Lost a big long post to my ISP... here's the gist of it

                    More Workers = Industrious + Micromanagement

                    If you can put up with moving around the number of workers necessary for making up the difference, there isn't much difference.

                    Example:

                    I had close to 1500 workers (600 captured) in one game. The turn after I had discovered the steam engine, every city square being used had railroads. I cleared 400 tiles of jungle faster than my cities could grow to use the tiles (even adding workers to the aquaduct/hospital limit). I built 20 fortresses in 1 turn (while still clearing jungles), most of them on mountains or hills. All this after adding at least 500 captured workers to my populace up to that point.

                    There is a slight advantage in the early going with Industrious. Not sure if it's enough to make up for either Expansionist on a standard+ sized map, Religious on any map, or Militaristic on the smaller maps. If you got some good anarchy rolls I could see the Americans being the best Huge map civ from a scoring standpoint though.

                    So in conclusion. It's a nice attribute to have, but usually not more valuable than others which could replace it.

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                    • Aeson, what kind of computer do you have?
                      Wrestling is real!

                      Comment


                      • I agree that the industrious trait's advantages are not major, but only one trait has them: religious. (And only one trait seems near-worthless: commercial.)

                        Taking the traits in context with UUs, however, and the AI's relative advantage at the start of the game, it could be argued that it's hard to beat Egypt's quickly researched and built WCs moving on quickly-built roads, when your first goal is to become the dominant continental power. This combination allows you to cripple the nearby ancient-era heavyweights - the Persians, Romans and Iroquois - before they can research and build sufficient numbers of their UUs.

                        As in this case, the industrious trait can provide a slight advantage in the crucial early going, which - properly exploited - sets the tone for the rest of the game. It's hard to argue against this trait's strengths if building that road to Persia two turns early makes the difference in shutting down the Persian war machine before it ever kicks over.

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                        • On the other hand, in MP:

                          "Thank you SO much for building roads for my Immortals to march upon. Really... What an unexpected surprise! This will do much to bring our people together, Cleopatra. Thank you."
                          The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                          Duas uncias in puncta mortalis est.

                          Comment


                          • In this particular case, I'm not sure that MP would make much difference. Take these two civs beelining for their respective UU tech, and both building roads. Are the Egyptians going to be able to pump out enough chariots fast enough to nip the Immortal onslaught in the bud? Quite possibly. But since there is no MP, we can't really pursue this.

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                            • I thought a comparison of two games of mine, played on the same settings, with Japan in one and China in the other, might be interesting. I've already posted the Japanese game in the "Fundamentals of Mobilization Revealed" thread, so here is the Chinese game.

                              Same strategy in both games: set up core, build vet chariots & warriors, upgrade 'n kill. Then build.

                              The overall results were similar, but I feel that the Japanese game went better.

                              -Arrian
                              Attached Files
                              grog want tank...Grog Want Tank... GROG WANT TANK!

                              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                              • Hey Vel, welcome back. I'm actually Lawrence of Arabia but my screenname got messed up so I got a new one. Now I'm a settler <<---- that sucks

                                I'm gonna be posting a "REX, the ultimate guide to " thread within the next week.

                                To stay on topic, Ill just say that Industrious is good, but Expansionist is better. When you REX with both Industrious and Expansionist, you get the best of both worlds. While you are waiting for your cities to build up, you pump out scouts to go and pop as many huts as possible and hopefully get all of the acient age techs this way. Then you sell em and make lotta money.

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