Here's an example:
Let a tech cost 600 beakers, you are making 200 gold per turn. Let's assume, that these numbers don't change. You now play around with the science slider:
100% - 200 beakers per turn - would be 3 turns, but the cap is at 4, so the game shows 4 turns.
90% - 180 beakers per turn - 4 turns needed.
80% - 160 beakers per turn - 4 turns needed.
70% - 140 beakers per turn - 5 turns needed...
Ah! So we set the slider at 80% (lets assume we can afford it). After 3 turns, we have researched 480 beakers. 120 beakers left. To research them, but not more (would be a waste), we can set the slider down to 60%, that gives us 120 beakers. Since we did not spend 160, but only 120 gold for science in the last turn, this saved us 40 gold, compared with the funding in the first 3 turns.
Now lets assume, units+improvements cost 50 gold per turn. you lose 10 gold per turn in the first 3 turns, but you win 30 gold in the last turn. You could even "win" more, if the numbers were different. But you did not magically create money, it's pure math.
You see - no exploit here.
Let a tech cost 600 beakers, you are making 200 gold per turn. Let's assume, that these numbers don't change. You now play around with the science slider:
100% - 200 beakers per turn - would be 3 turns, but the cap is at 4, so the game shows 4 turns.
90% - 180 beakers per turn - 4 turns needed.
80% - 160 beakers per turn - 4 turns needed.
70% - 140 beakers per turn - 5 turns needed...
Ah! So we set the slider at 80% (lets assume we can afford it). After 3 turns, we have researched 480 beakers. 120 beakers left. To research them, but not more (would be a waste), we can set the slider down to 60%, that gives us 120 beakers. Since we did not spend 160, but only 120 gold for science in the last turn, this saved us 40 gold, compared with the funding in the first 3 turns.
Now lets assume, units+improvements cost 50 gold per turn. you lose 10 gold per turn in the first 3 turns, but you win 30 gold in the last turn. You could even "win" more, if the numbers were different. But you did not magically create money, it's pure math.
You see - no exploit here.
) there is tons of gold in clusters in the hills of my northern jungles. As soon as I had the spare settlers, I planted cities on the gold. Knowing they would be stuck at size 2 for a long time, I packed them close together to take best advantage. Each city could reach two gold (in addition to the one it was planted on) and thereby had an income of 15, though corruption siphoned off some of it. A "regular" city would have to be around size 8 or something to match that. I have about ten of these cities, and with no improvements, they are cash cows.
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