The score. And a pix of you the moment you finish it. With clothes on please. Wear something orange.
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The End of Records / High Scores
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Originally posted by photar74
I am very impressed by your achievements Aeson, I was just hoping for a way to circumvent even thinking about engaging in a huge project game.
I urge to to set the bar as high as possible, so others will be afraid to even try!
If you don't want a huge project game, play RTS games like Starcraft or Command & Conquer.Don't try to confuse the issue with half-truths and gorilla dust!
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It's done...
Sorry, no picture of me available from when I finished. Seems the cord to our digital camera is missing I was wearing orange though...
Took me a little longer than 20 more hours, but not much. I did fib and just hit shift-p until no more workers would go then the end turn icon for the last 100 turns or so. Probably cost me 2-300 points.
Final score was 63545. Should be in the next update of the CivFanatics HOF (I actually 'won' this time).
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Aeson,
Err, um, wow.
Looks like you launched your attack in 1500bc and were done around 1300AD? Or did the settler flood start in 1500bc and the attack in 148bc? Just guessin' from the graph
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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Well, the first jump in power was purely from peaceful expansion. 1500BC is usually my target date for 'critical mass'. I didn't fight any major wars until ~150BC when the Americans attacked me. After that I was constantly at war with someone until the world was mine, except for a grace period between the advent of Infantry (~700AD) and Tanks (~1000AD).
I should have shown the powergraph, as it is more indicative of what was going on.
By the way, I love the fact that my 26 future techs added a whopping 17.6 points to the score!
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Aeson,
What was your city spacing? Somehow you pretty much kept up with the AI's in the peaceful expansion phase on Diety, which I find pretty amazing.
Looks like you did get a little lucky with the civs that popped up - no one with a really powerful ancient UU. The Aztecs could have been a pain, but not having to worry about Immortals or Legions must have been nice.
Did you end up fighting pikemen with your MW's? Or did you use your scouts to deny iron?
Having never tried Diety (messed with Emperor once, but I was drunk so I don't really count that), I'm curious as to how one modifies ones strategy to deal with not only the AI bonuses, but the quicker technology pace. I mean, by the time you build up a large attack force... isn't it obselete?
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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I doubt it.
It is interesting to try to max things out, but I'm not sure I could do any better (or even as good) in another try. Before playing this game my best guess as to a 'perfect' score (default rules and map types) was 60k. Surpassing that was much more than I was expecting.
If I thought I could do significantly better I would try again though.
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The AI tends to slow down in expansion once they hit a certain number of cities. I just try to stay somewhat even in number of cities up to that point, then I can take a huge lead very quickly. That was why I chose 8 AI, as there is much more open land left after the AI's expansion slows down.
I didn't use my MW's much at all. Just one limited strike against the Japanese to take control of their Iron before they had Samurai. Ended up they had an Iron source flip to them anyways... The English were the only other AI that had Iron. The rest I controled with a combination of Scouts and ROP's. It helped a bit, though the Greeks still had their Hoplites. By that time my Cavalry cut through them very nicely though.
Ancient Era units aren't very important on a Huge/Deity map with 8 AI. They become obsolete by the time you can produce any number of them and walk them to your nearest neighbor. Also for score you want the AI to build up as much as possible before you hit them. Gives more captured workers and terrain improvements are already in place. I used the Iroquois soley for Expansionist/Religious. I wasn't planning on ever using MW's, but was forced into it.
I don't think the AI Civ's I had were very lucky to be honest. Using Scouts to deny the AI Iron means that the Greeks are by far the toughest opponent in the Ancient Era. The Chinese and Japanese are the toughest Middle Ages opponents if they get their hands on Iron. The Germans are the toughest Industrial Age opponent if they have Oil.
If I had chosen the civs (not allowed for HOF) it would have been:
French
Egyptians
Persians
Americans
English
Russians
Romans
Babylonians
Industrious Civs are great to play against, the land is in better condition once I come to claim it. Expansionists do get their Scout, but it tends not to make much of a difference because the AI never builds more of them.
On the other hand, the map was just about perfect. I spent about 20 or so hours just running through Ancient Era's until I found a map that looked good (and practicing my settler flood). Considering how many hours I spent on the whole game, that was a pretty good investment.
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Originally posted by Aeson
By the way, I love the fact that my 26 future techs added a whopping 17.6 points to the score!
Wow, very ivery, mpressive Aeson. In awe. That future tech stuff sucks though. Wonder why they dropped it from the 5 points in Civ2?
I will have to try that scout tactic in my next game.
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