Originally posted by Herr David
Urgh, workers.
Late in the game, I just sell away the foreign slaves because it's so annoying to move twice the amount of workers around when your own units could do it with half the number, and thus half the micromanagement.
Urgh, workers.
Late in the game, I just sell away the foreign slaves because it's so annoying to move twice the amount of workers around when your own units could do it with half the number, and thus half the micromanagement.
For speed-play I tend to manually develop the mines that I need for production then CTRL-SHIFT-I to let it do the rest, without altering existing. The AI workers prefer irrigating, and this command stops them trying to march through rival territory to get to an outpost.
Currently I am playing with 12 Civs on a large map ('course we're down to only 9 Civs now) and just past the industrial age... I have timed each turn as taking a minimum of 30 minutes - this includes the AI movements then my response (or vice-versa). Can we say days???
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