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  • #16
    Unregistered,

    15 MA Armies is fine by me.

    Sort of goes to my post about how many cities people like to have. I might increase my target to 100, just to have 25 Armies.

    How do you do the quote thing?

    R
    "Verily, thou art not paid for thy methods, but for thy results, by which meaneth thou shalt kill thine enemy by any means available before he killeth you." - Richard Marcinko

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    • #17
      rpodos post

      How do you do the quote thing?
      Like this.

      Actually, I'm trying to figure it out myself. I can get it done, but I can't figure how everyone is using italics whithin the quote, then changing back to normal font.

      Click the quote button at top and paste in what you're responding to. Like I said, I'm still playing around with the options.
      "What did you learn in school today, dear little boy of mine?
      I learned our government must be strong. It's always right and never wrong,.....that's what I learned in school."
      --- Tom Paxton song ('63)

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      • #18
        Originally posted by Unregistered


        Roger that. Teaching the ai to use arty better would be a good thing. As weak as it is, you still need to use it to soften defenses for a city assault or you're going to have problems. & even though I end up with stacks of 15 or more arty that still take three or four turns of barrage before knocking off any unit hit points, I can't complain too much, because I still end up taking the city.
        OK, so instead of making artillery effective in the hands of the AI, they basically make it less effective in the hands of the player.

        So in essence, artillery is less effective but still necessary to take on well-defended cities. That translates into many turns spent on one city. Guess that makes waging war that much tougher under Democracy or Republic. That would also make Communism more attractive if you want to wage a long late-game war.

        rpodos, it's easy to get that quote. Just go to the post you want to reply to, click on the little icon "Reply with quote" in the upper right, and Viola! An editing window with the quote already included. Then you can edit the quote to your hearts content.

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        • #19
          Doh!

          Same thing as taking a month and a half to find the D and E controls in the Civ3 interface!

          R
          "Verily, thou art not paid for thy methods, but for thy results, by which meaneth thou shalt kill thine enemy by any means available before he killeth you." - Richard Marcinko

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          • #20
            I think culture-fliping sux when it comes to capturing cites. Once i had captured 5 cities in one or two turns and four of them culture fliped and i lost all the units i had put in those cites to twart them from culture-fliping in the first place

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            • #21
              Kizami, a Firaxis guy confirmed the obvious. Units help prevent culture-flip, but not a lot.

              Here's an idea: Try creating a "cultural buffer." Specifically, raze the captured cities that are bordering your opponent's borders. Or if you want to hold those border cities, capture your opponent's cities on the border just to raze them.

              Your goal is to create a cultural no-man's land between you and the opponent. Even if the computer sends settlers and founds new cities in the no-man's land, the culture of those new cities starts at zero again. Then your captured cities on the border are less likely to flip.

              This was how I finished one of my Modern wars in my latest game. I didn't feel like taking out the entire civ, so instead, when I got tired of growing my borders, I just razed my opponent's cities on the border. Then peace came, and even though my opponent built new cities, they did not pose any cultural threat.

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              • #22
                Originally posted by Tenchusatsu
                Your goal is to create a cultural no-man's land between you and the opponent. Even if the computer sends settlers and founds new cities in the no-man's land, the culture of those new cities starts at zero again. Then your captured cities on the border are less likely to flip.
                Actually, if you go look at Dan's Culture Flipping Exposed thread, the neighboring cities culture doesn't factor in. However, the total tiles out of 21 available that are actually within your cities borders, and distance from the capitol do though. That means new cities that take up some of your border are just as dangerous, especially if the cities you are trying to keep are closer to the enemies capitol than yours.

                I'm just infering from what he said though. My personal experiences indicate that a low culture city seems more likely to flip than a high culture one, and low culture neighbors seem less likely to cause a flip (vise versa when trying to use a culture bomb on the AI). So take it with a grain of salt.
                Fitz. (n.) Old English
                1. Child born out of wedlock.
                2. Bastard.

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                • #23
                  Kizami,

                  are you playing Japs a lot?

                  Me too .

                  You got better off than the Americans and the English I suppose, not to mention the Belgians of course

                  PS: You're the first Japanese poster I've noticed here

                  edit:
                  PPS: cultural reversals can be countered: beware of conquering cities very close to opponent's capital if you can't conquer capital shortly after; place enough military units in city to reduce chance of reversal
                  " Deal with me fairly and I'll allow you to breathe on ... for a while. Deal with me unfairly and your deeds shall be remembered and punished. Your last human remains will feed the vultures who circle in large numbers above the ruins of your once proud cities. "
                  - emperor level all time
                  - I'm back !!! (too...)

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