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  • Is it hopeless?

    O.K. Here's my current game: Chieftain level, Tiny Map, It's me and 3 AI Civs. The year is 1754 A.D.. I have 9 Middle Age techs, and am now researching Chemistry. I'll get it in 13 turns. Is this game a lost cause? I picked a Tiny map, because I wanted to go for a Conquest victory. (I'm the Japanese). I once started a game with a Huge Map, and me and 2 AI Civs. I thought that this would give me tons of time to build up my empire. 5 turns into the game, I was attacked by the English. It's a

  • #2
    There's no game attached.

    Try Romans. Guaranteed victory if you have M&Ms. Promise. But you have to know how to use them. So maybe it's not guaranteed.
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    • #3
      Probably the computers are as far behind technologically as you are. My current game started with 8 civs on a standard size map, but on small archipelagos. It's currently 2300 AD or so, and I've got about 4-8 techs left in the Modern era that I haven't researched, the 2 remaining computer players are only 1 tech ahead of me - There are only three civs left in the game, me (English), the Egyptians, and the Iroquois. This is on Warlord level.

      So yeah, my tech rate is similar to yours. I expect it would be faster on higher difficulty levels, or if there were more land on the map, but I like the small archipelagos, keeps civs separate in the beginning.
      "For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli

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      • #4
        I tried replying a couple hours ago but entropy got it.


        Well you don't say a thing about what the AI is doing.

        However you are close to Military Tradition. I am guessing You don't have enough money because its taking a bit long to get tech.

        So beeline the rest of the way to Military Tradition (unless you are way behind on tech) then start building lots of cavarly. As long as the AI doesn't have riflemen you will be able to win most of your battles. Cavarly hit hard hit fast and they retreat some of the time instead of dying.

        When riflemen start showing up it may be time find a peacefull solution to your problem. Till tanks. Infantry and artillery will work pretty well too on warlord. The tech advantage doesn't last long on high levels.

        You could zip up a save and post it. Someone can take look. I just finished a game so I can look at it. Its a standard map so it won't eat the time that huge maps do. Be sure to zip it though. Saves compress real well.

        OH don't play too many games on chieftan if you want to move to a harder level. You will learn things you will have unlearn later.

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        • #5
          Guaranteed victory if you have M&Ms
          What thehell are M & Ms ?

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          • #6
            Originally posted by GeneralTacticus


            What thehell are M & Ms ?
            I was hoping that someone with a name like Tacitus would tell me. Some Roman you are.

            Maybe I should try playing Rome and I will have a revelation about it.

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            • #7
              M&Ms?

              Mars likes them. They melt in his mouth, not in his hands.

              Good thing Ethelred was handy to lend more pertinent advice.
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              • #8
                Originally posted by Shadowlord
                It's currently 2300 AD or so, and I've got about 4-8 techs left in the Modern era that I haven't researched
                How are you playing in 2300 AD, are you playing to win and not for score? The game stops scoring in 2050 AD, but you can continue to play without score.
                Don't try to confuse the issue with half-truths and gorilla dust!

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                • #9
                  Originally posted by Tuberski


                  How are you playing in 2300 AD, are you playing to win and not for score? The game stops scoring in 2050 AD, but you can continue to play without score.
                  Yeah, the egyptians got the win for having the highest score - I just kept playing for fun - yeah, I'm seeing if I'll win. So far it's going good, excepting the fact that everyone lacks 4-8 Modern Era techs still in 2300 AD :P

                  It's funny, I'm smashing them, and their score is still higher than mine. (The histogram does keep track of your score still, it just isn't recorded in the high-score table if your retire or "win" again. I'm assuming it'll take a total conquest to end the game now, as the game didn't end when I completed the first spaceship around 2150ish.)
                  "For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli

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                  • #10
                    Mars likes them. They melt in his mouth, not in his hands.
                    OK now I may die in pieces as my curiosity is assuaged.

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                    • #11
                      Actually. It will never end. Period.

                      You can start a game with *None* for every other civ. The map gets generated. You appear with your Settler and Worker. You build your capitol. The game tells you you've won, but you can still proceed with turns and do everthing just as in a normal, unfinished game. It's good for testing things like corruption, etc.

                      There probably is a point where the game will crash though, due to the year exceeding a limit. My guess is at around 26,000 AD
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                      • #12
                        Nah, I bet it would wrap around, like in SimCity. I remember like 6 or 8 years ago, I filled up the entire map in SimCity with buildings in the year 1960 (Starting in 1900). That is, the year 1960 after the year had hit its maximum limit and looped back to 1900 a couple times
                        "For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli

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                        • #13
                          I'd personally expect the maximum year (when the game crashes or the year loops back to what it was at the start of the game) to be 61535 AD, if the game starts at 4000 BC and 0 AD is a year. If the game skips 0 AD (I don't really remember if it does), then the max year would probably be 61536 AD.

                          That's assuming they used an unsigned 16 bit integer to store the year, and adjusted it backwards by -4000 years and used something like

                          displayYear = 4000+adjustedYear;

                          if year was < 0 to account for BC and AD being separate. Of course I know that code wouldn't actually work, you can't really subtract -4000 to adjust it, it wouldn't work right, of course. You'd have to have special code for it.

                          Or they could use something like a BigInteger class (Java has one built in. Yes, I know they didn't use Java.) and have no theoretical limit.

                          Then again... I'm changing my prediction.

                          If they used a signed integer, and just started it at -4000 and incremented it based on the years-per-turn at whatever point in the game it is (this would be easier than what I said before), then...

                          The year would be anything from 32768 BC to 32767 AD or 32767 BC to 32768 AD (I forget which would actually be the case).

                          So if you got to 32,767ish AD in game, it would loop back to 32 thousand BC, and start counting back up again, probably.

                          Anyone want to test this, rofl?
                          "For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli

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                          • #14
                            I hate binary. I'm always losing a bit here or there...
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                            (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                            • #15
                              Hehe.
                              "For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli

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