Originally posted by BillChin
Combined Arms Conquest, formerly Horsemen Conquest
I suggest the following ratio of attacking units:
10% spearmen
20% horsemen
50% swordsmen
10% settlers
10% catapults
Combined Arms Conquest, formerly Horsemen Conquest
I suggest the following ratio of attacking units:
10% spearmen
20% horsemen
50% swordsmen
10% settlers
10% catapults
I might note that the "10% settlers" seems to assume at least partly a "raze" strategy rather than a "capture and hold" strategy. Personally, I prefer to avoid the investment in settlers if it is practical to do so. (The "raze or keep" quesiton has already been discussed fairly extensively in other threads, for those who are interested.) Of course I also prefer not to attack unless I'm planning to take out my enemy's entire core empire before making peace with whatever remote outposts, if any, he might have left.
Also, do you have any particular reason for mixing horsemen in with swordsmen and catapults like that? So far, about the only times I've ever mixed swordsmen and horsemen have been when I sent swordsmen in my initial waves and then switched over to horsemen because they could get to the front lines more quickly. I'm curious about what kind of battle plan you use that calls for this type of mixtue.
Nathan
). Time window is 300 A. D. to 700 A. D. There are many roads to Chivalry. Novice players may have to practice for several games before he/she can execute the build up phase. Knight Blitz is an excellent strategy for large and huge maps. Also good for a second, third or fourth war on standard size and smaller maps. An effective variant is to build Archers and upgrade to Longbowmen for maps with no iron, no horses.
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