Wow been a while since I was around on the SMAC forums...
Anyway, been kicking around CivIII - as someone has mentioned this game is obviously designed to stop our old school strategies for getting a lead and keeping it. To me this is unfortunate as it destroys what we would call "civ" gameplay but that's neither here nor there...
I have been fiddling around with base spacing during the land grab trying to figure out what the most efficient spacing paradigm is. My experience is that ICS does not work well (to start) as you NEED to grab as much dirt as you can asap. OTOH if you overextend with a non-industrious civ your road network takes FOREVER to catch up, slowing your expansion by several turns per city.
Seems to me that 5! spaces in each direction from the starting city is optimal (due to the palace culture boost), followed by 4-spacing. The reason this is strong is because it expands your borders as much as possible yet still permits you to come back and build ICS cities in between after the land grab to despot-rush soldiers. I have found that with the computer's GREATLY stronger expansion capabilities you need to carve out as much turf as you can with what little you get to work with
Needless to say this feels very strange to the Yang player in me & my habit of 3-spacing, but whatever.
I have been playing largely as the Persians - I like Industrious workers quite a bit and feel that you might as well have your special unit early on while you can slam it out with despot-rushing.
While I have logical reasoning behind what I am doing here it does not seem to operate at maximum efficiency to me...perhaps because the computer cheats so much & I am not used to losing early lol...any thoughts?
Anyway, been kicking around CivIII - as someone has mentioned this game is obviously designed to stop our old school strategies for getting a lead and keeping it. To me this is unfortunate as it destroys what we would call "civ" gameplay but that's neither here nor there...
I have been fiddling around with base spacing during the land grab trying to figure out what the most efficient spacing paradigm is. My experience is that ICS does not work well (to start) as you NEED to grab as much dirt as you can asap. OTOH if you overextend with a non-industrious civ your road network takes FOREVER to catch up, slowing your expansion by several turns per city.
Seems to me that 5! spaces in each direction from the starting city is optimal (due to the palace culture boost), followed by 4-spacing. The reason this is strong is because it expands your borders as much as possible yet still permits you to come back and build ICS cities in between after the land grab to despot-rush soldiers. I have found that with the computer's GREATLY stronger expansion capabilities you need to carve out as much turf as you can with what little you get to work with
Needless to say this feels very strange to the Yang player in me & my habit of 3-spacing, but whatever.
I have been playing largely as the Persians - I like Industrious workers quite a bit and feel that you might as well have your special unit early on while you can slam it out with despot-rushing.
While I have logical reasoning behind what I am doing here it does not seem to operate at maximum efficiency to me...perhaps because the computer cheats so much & I am not used to losing early lol...any thoughts?
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