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  • Early war on higher levels

    Hi everybody!
    I'm really having an hard time to fight a good war in the ancient times at the higher levels:

    My strategy is to conquer most of the land in the early times and than just sit back, wait for modern units to come and once the tech tree is almost done fight a couple of new wars with modern units, so I REALLY need to know how to fight good wars in the ancient era!

    Every time I build lots of swordsman and target one city, conquer it, drop a sordy there and move on on the next city, the problem is that in many case 5-6 swordsman can't kill more than 1-2 sperman and the AI garrison its cities with a lot of them. If my neighbors are the Greeks I usually don't try to fight with them cause I know they will crush me.

    Any suggestions?

    Saluti
    A man who has not been in Italy, is always conscious of an inferiority. -Samuel Johnson- (1709-84), English author
    I love the language, that soft bastard Latin,/Which melts like kisses from a female mouth,/And sounds as if it should be writ on satin/With syllables which breathe of the sweet South.-Lord Byron- (1788-1824), English poet.
    Lump the whole thing! Say that the Creator made Italy from designs by Michael Angelo! -Mark Twain- (1835-1910), U.S. author.

  • #2
    Try using 2-movement units, such as horsemen.
    While they have a smaller attack value (2 as opposed to 3), these units attack but if losing, have a chance to retreat and lick their wounds. Send a few in to weaken the defenders, and the last one to actually kill them, then heal your units and move on.

    You will have a lot more units around due to them being able to retreat as opposed to swordsmen that never retreat, so you will need less replacement troops.

    Hope that helps
    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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    • #3
      Only build units in cities with Barracks.

      Try a combination of Horsemen and Sword. Horse weaken the enemy and often retreat before dying. Sword finish them off.

      Make sacrifices of M&Ms to Mars. (It can't hurt).

      Which civ do you favour playing?

      Salve
      (\__/)
      (='.'=)
      (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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      • #4
        I will try that Hoseman thing!

        I never really used Horsies in the lower levels cause th swordman are much better.

        I generally play as the Romans (this means Greeks nearby).

        Saluti
        A man who has not been in Italy, is always conscious of an inferiority. -Samuel Johnson- (1709-84), English author
        I love the language, that soft bastard Latin,/Which melts like kisses from a female mouth,/And sounds as if it should be writ on satin/With syllables which breathe of the sweet South.-Lord Byron- (1788-1824), English poet.
        Lump the whole thing! Say that the Creator made Italy from designs by Michael Angelo! -Mark Twain- (1835-1910), U.S. author.

        Comment


        • #5
          Whoa there! You said you were having problems with 5 or 6 swordsman not being able to take out one or two spearmen. I don't have that trouble.

          Then you mention the Greeks. Are you sure your swordsmem are attacking spearmen or hoplites? Hoplites are much tougher on defense and they can hold off a lot of swordsmen.

          Regular Swordsman versus Regular spearman fortified in town
          = 54.925 % success

          Regular Swordsman versus Regular hoplite fortified in town
          = 36.242 % success

          Thats a big difference.

          jt

          Comment


          • #6
            Originally posted by Giovanni August

            I generally play as the Romans (this means Greeks nearby).
            Ahh, then you are well on your way to success. At least your people know the correct names for the gods.

            JT has a point about the Greeks. Those aren't just some wimpy, garden variety Spearmen. But he is also overstating the odds in the Greeks favour if you plan properly. Oh, BTW, you do not have common Swordsmen. You have Legions; the glory of the ancient world. Call them Swordsmen and they may well fall on their Pila (kinda like yours seem to be doing).

            The AI generally will not use Barracks in the early game. The reason Barracks are so important is that any units built in that city will be Veteran to start. Vet status gives them an additional hit point. That last hit point will greatly enhance the survival of your units. Since the AI will not generally have Vets to start with, your Vet Legions should do well, even against Regular Greek Hoplites. And especially if you soften them up with a couple of Vet Horsemen.

            Salve
            (\__/)
            (='.'=)
            (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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            • #7
              Originally posted by notyoueither
              Try a combination of Horsemen and Sword. Horse weaken the enemy and often retreat before dying. Sword finish them off.
              That is how I've played for a while. My 2nd deity victory in about 50 games (most stopped ancient era after I got romped) is coming along because of that. I used horses to soften musketeer, and then softened with another horse, then used a swordsman. I was a whole age behind the leader military-wise, but now I have 1/5 of his empire.
              "You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran

              Eschewing silly games since December 4, 2005

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              • #8
                One underrated effect of the retreat ability is that it takes away the defender promotion. This means you can soften up the defender without worrying (too much) about it being promoted to elite. You should only attack with non-retreat-capable units when you have an overwhelming chance of winning (about 75%).

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                • #9
                  GREEKS?

                  From my expirience:
                  -forget Horsemen
                  -Use Legions
                  -OK, don't forget Horsemen, just use them to sweep those archers & warriors on open.

                  For others:
                  -Horsemen rule! (especialy if elite)
                  -Sworsmen are OK if built in border cities.

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                  • #10
                    You may also want to use Immortals (Persia) instead of Legions because of their higher attack, if you want to use swordsmen type units for conquest. Losing 5 swordsmen taking out just 1-2 spearmen seems excessive though, are you sure you're building vets?

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                    • #11
                      On Deity, the best civ to play is Iroquois. I won space race few times. I like to share my strategy with every one.
                      First, finding (by re-starting the game if necessary, normal size map) a site to build the capital. It must be on a glassland with a river and a cow near by (producing 3,2,2 after building a mine and road). Prior to v1.17, I usually set research 0 to 10%. (40 turns). With v1.17, it is too expensive to buy techs. So I set the research rate 100%. Income are mainly from hunting goody huts or barb encampments.
                      As an expansionist, in an average game, goody huts will give you one settler and 2 to 3 techs. I beeline my research to horseback riding. After that go straight for literature. You need to have a horse in your territory, for mounted worriors. When I reached the size of 4 cities with an army of 6 mounted worriors, I started having fun. I will conquor one of the neighbor civs. Conquoring 5 to 7 cities and producing three great leaders are the main objectives. If you can build the Great library, the Sistine chapel and the forbidden Palace, you are on your way of winning this game. Next I will change to Republic and start to build the infrastructure. In half of the games I was able to build Copernicus or Newton's College. The next important wonder is Hoover Dam. Then the after that, it's pretty boring. Main activity is building railroad, if you avoid the war.

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                      • #12
                        Nary a mention of catapults!? Hoplites with 4hp are a tough nut to crack with any ancient unit. Hoplites with 2hp are much easier to bring down. Roll in a swarm of catapults (escort them with your legions), bombard the town until you get a good number of hits in a turn, and take it.

                        Use horses to pick off any reinforcements coming in, or to pillage any resource tiles. Cutting off luxuries can even help, as it may throw cities into disorder. While in disorder, they can produce nothing.

                        Generally, guess how many units you will need to capture a city - then add a few more to ensure victory. The extra time/resources needed for this are worth it in many cases.
                        The first President of the first Apolyton Democracy Game (CivII, that is)

                        The gift of speech is given to many,
                        intelligence to few.

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                        • #13
                          make that a dozen

                          You better bring a LOT of catapults. In my experience, their bombardments have been amazingly ineffective.
                          “It is no use trying to 'see through' first principles. If you see through everything, then everything is transparent. But a wholly transparent world is an invisible world. To 'see through' all things is the same as not to see.”

                          ― C.S. Lewis, The Abolition of Man

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                          • #14
                            But they're also pretty darn cheap so why bother...
                            "One fool can ask more questions in a minute than twelve wise men can answer in an hour."
                            - Vladimir Ilyich Lenin

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                            • #15
                              In my experience catapults (and other bombard units) ARE effective in THEIR proper/own era.
                              Catapults do frequently weaken ancient units and even knights and pikemen. Usually quite useless against other more advanced units though.

                              Catapult production itself is kind of a 'luxury unit': if I have time/room to build them, I will.
                              A massed attack or defense force supported by many catapults is a real appealing and fun way of warring I find...

                              Also saves many units in battle.

                              AJ
                              " Deal with me fairly and I'll allow you to breathe on ... for a while. Deal with me unfairly and your deeds shall be remembered and punished. Your last human remains will feed the vultures who circle in large numbers above the ruins of your once proud cities. "
                              - emperor level all time
                              - I'm back !!! (too...)

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