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  • #16
    Feephi,

    Hmm, I'm not sure - are you sure there isn't another reason why the Americans' attitude changed?

    -Arrian

    p.s. I'm glad caravans are gone, just from the standpoint of manually moving them all over the place. I do miss, however, the ability to have several cities work on a Wonder, combining their production via caravans. This could be implemented without the actual units, but oh well, it wasn't.
    grog want tank...Grog Want Tank... GROG WANT TANK!

    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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    • #17
      Arrian, about that rush wonders without caravans thing I read a proposal, somebody posted at the German Infogrames forum. Once a city started to build a wonder, he wanted to add menu items to all other cities like "Help building the Pyramids in ..." etc. I find that would be a good option, although switching between wonders could be a pain if not properly implemented ("stacked" switching ).

      The admin of the forum eagerly translated the idea and sent it to the Infogrames central in France. Good intent, but, oh well...

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      • #18
        Yeah, something like that would have been good, with a % of shields lost due to inefficiency (either a flat 25 or 50%, or variable depending on government or era).

        The AI would, of course, have trouble with or be completely unable to use that type of system. That may have been a factor in not including the option. In Civ II, on Deity, one could easily build nearly every wonder b/c of caravans and/or rushbuying, neither of which the AI used.

        -Arrian
        grog want tank...Grog Want Tank... GROG WANT TANK!

        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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        • #19
          Avast ye scurvy dogs!
          I used privateers in one particular set of circumstances: I was a democracy and had pacts with two powers, the Egyptians and Japanese, which would run out shortly. The Japanese were a middle rank power; the Egyptians were weak and backward. Since they didn't have a land border and could only fight on land if I let them, which I didn't, I had to build privateers to sink the Japanese invasion fleets threatening Egypt and prevent myself being forced into an unpopular war, before the treaties ran out.

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          • #20
            Originally posted by C Chulainn
            Avast ye scurvy dogs!
            I used privateers in one particular set of circumstances: I was a democracy and had pacts with two powers, the Egyptians and Japanese, which would run out shortly. The Japanese were a middle rank power; the Egyptians were weak and backward. Since they didn't have a land border and could only fight on land if I let them, which I didn't, I had to build privateers to sink the Japanese invasion fleets threatening Egypt and prevent myself being forced into an unpopular war, before the treaties ran out.
            Now THAT is a really good use for the privateer. Slick move, Chulainn, very slick.

            -Arrian
            grog want tank...Grog Want Tank... GROG WANT TANK!

            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

            Comment


            • #21
              Something Wierd

              Ok, something wierd happened in my latest game. I was using privateers to harass the AI, and I ran into a Man-o-War. I attacked, and lost.

              Curious, just in case, I investigated an English city, and low and behold, it was producing extra shields and commerce, like in a golden age. I think I triggered it! They weren't fighting anyone else, that's for sure, and they didn't trigger one with a wonder. I took advantage of it, because they suddenly could afford to pay 32gold/turn for some luxuries of mine, which they couldn't before.

              Anyone else seen this?

              -Arrian
              grog want tank...Grog Want Tank... GROG WANT TANK!

              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

              Comment


              • #22
                Re: Something Wierd

                Originally posted by Arrian
                Ok, something wierd happened in my latest game. I was using privateers to harass the AI, and I ran into a Man-o-War. I attacked, and lost.

                Curious, just in case, I investigated an English city, and low and behold, it was producing extra shields and commerce, like in a golden age. I think I triggered it! They weren't fighting anyone else, that's for sure, and they didn't trigger one with a wonder. I took advantage of it, because they suddenly could afford to pay 32gold/turn for some luxuries of mine, which they couldn't before.

                Anyone else seen this?

                -Arrian
                Haven't seen this, no. But I have seen the computer attack and lose to one of my elite units giving me a great leader. So I can believe that losing to the Man-o-War would trigger a golden age for them.

                Cheers,
                "There's screws loose, bearings
                loose --- aye, the whole dom thing is
                loose, but that's no' the worst o' it."
                -- "Mr. Glencannon" - Guy Gilpatrick

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                • #23
                  Re: Re: Something Wierd

                  Originally posted by Unregistered


                  Haven't seen this, no. But I have seen the computer attack and lose to one of my elite units giving me a great leader. So I can believe that losing to the Man-o-War would trigger a golden age for them.

                  Cheers,
                  That is quite possible.

                  Golden Ages can be triggered by building wonders that correspond to your civ's traits or by a victory (on offense or defense) of your unique unit. In the English's case, the Man-O-War.

                  Great Leaders can be generated by a victory (offence or defense) of one of your elite units.
                  Last edited by dunk; March 25, 2002, 15:40.

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