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If you could have 3 traits and 2 UUs...

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  • If you could have 3 traits and 2 UUs...

    I'm wondering what it would be like if you could have a "dream civ" with three traits and two UUs.

    If I could have 3 traits, I would take Military/Religious/Industrious. It is very convenient to be able to build early improvements at half price, and the quick vets could stomp over AIs. I'd use military to conquer, religious to get quick culture, and Industrious to connect my acquisitions.

    I would take, for my UUs, the Mounted Warrior and the Rider. The MW could do early conquests to keep the game close on deity, and then when I got to the chivalry age, I could do full-scale invasions of all the major civs.
    "You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran

    Eschewing silly games since December 4, 2005

  • #2
    I'd take Expansionist/Military/Religious, Mounted Warriors and Impi. The Scouts find the Iron (and Iron Working) early, the Impi hold the Iron, and the Mounted Warriors (with a few Impi escorts) feast on Spearmen/Archers until no one is left. 3/2/2 stacks in the Ancient Era would just be unstopable.

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    • #3
      I'd take Scientific/Religious/Industrious. Also, since I'm not a warmonger, though I do conquer one civ early on, I'd take Immortals, for sure, and probably Jaguar Warrior as my second UU.

      Dream Civ cup, anyone?
      Solver, WePlayCiv Co-Administrator
      Contact: solver-at-weplayciv-dot-com
      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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      • #4
        The traits would be religious/scientific/militaristic. This odd combination is great for the cultural victory (favorite one!) and the militarism is just gravy for conquests. Mounted Warriors and Panzers for unique units. Anything left standing from ancient wars gets crushed come the industrial age.

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        • #5
          For UU maybe a Mounted Warrior/Rider combination or Jag Warrior/Mounted warrior combo (really powerful for early game, cripple a civ early on and then finish them off, move on to the next civ). As for traits I'd pick - Industrious, Religious, Militaristic. Quick terrain improvements, lots of Jag and Mounted Warrior promotions and leaders, quick anarchy, cheap temples, warrior code=quicker Mounted Warriors (actually if I could choose I'd take the wheel instead). An unbeatable combination, I'd say.

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          • #6
            Either Religious/Scientific/Industrious or Religious/Industrious/Commercial.

            UU's: Riders and Panzers

            -Arrian
            grog want tank...Grog Want Tank... GROG WANT TANK!

            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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            • #7
              - religious+scientific+industrious, Hoplites and Samurai (for a builder style game)
              - religious+scientific+militaristic, Panzers and Riders (for a conquest style game)

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              • #8
                commercial, expansionist, scientific

                F15 and man-o-war

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                • #9
                  Give me Religious, Industrious, Commercial, and for UU's, I'll take the Mounted Warrior and the Jagwar.

                  There won't be anybody left standing before the ancient era's over with in any case, so....::shrug::



                  -=Vel=-
                  The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

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                  • #10
                    militaristic, religious and industrious.

                    Jag Warrior and Immortal.

                    With this setup, no matter the map size or civs, I should be able to conquer a enormous swath of land early and all nearby civs. Then be able to hold the fort.

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                    • #11
                      Industrious, Scientific, Militaristic
                      Immortals + Panzers

                      Rapid infrastructure, and good technology backed up by powerful offensive units for when I do the most fighting (early Ancient and middle Industrial age).

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                      • #12
                        industrius commercial religious

                        samurai/rider and cossack. horsies in the ancient era upgrade to samurai/rider in the middle ages upgrade to cossacks in the industrial age. with any luck everyone will be dead by then .

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                        • #13
                          For the ultimate early-rush civ, try militaristic/expansionist/industrialist, with jaguars and mounted warriors.

                          Forget building, culture, or corruption. This is for all-out conquest. Militaristic (duh!). Expansionist to find enemies fast and gobble up barbarian-free goody huts. And industrialist to get a road network started, allowing reinforcements a head start towards their next conquest.

                          And best of all, this kind of mod is one of the things the current editor can actually handle!

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                          • #14
                            religious, militaristic and commercial

                            Can't do without religious, a definite must have for the low anarchy, flexible governments and culture/happiness reasons.

                            Militaristic is perhaps the best trait for 'fun playing': occasional decisive warring is very important in CIV3, extra elites generate extra leaders generate extra wonders, etc . Do YOU want to miss out on this feature?

                            I do like industrious a lot! But is the trait THAT unique? No! Captured workers, which won't cost you gold, will have to do the job. No probs with militaristic.

                            Commercial IS unique. It allowes you to become succesfully LARGER, well matching to your militaristic trait. Commercial in combination with religious also provides you cultural flip over options. Main importance of commercial? Less corruption: MORE SHIELDS and INCOME, better developping distant cities than the civ's distant cities (more than this meager one shield production).

                            Scientific wouldn't be worse neither: culture + three techs.

                            With my three traits my civ would be a major contender.

                            To secure my cities from the very beginning I take HOPLITES as UU1. Much later on, when you want to establish a definite winning position, PANZERS, will do the job of expansion and 'claiming disputes and fighting terrorism' around the globe.

                            Try and beat me.

                            Let's have these Jag armies get themselves defeated by my fierce Spartan defenders, and killed by ALEXANDER's reservist horsemen! Our walled cities will hold of Roman legionaries and Persian immortals during Ancient Era. Hoplites will stand throughout Medieaval Era as well, if enough numbers to defend from chivalry attack.

                            My civ will become properly culturized and later on a rich tech leader. Who dares to interfere may expect the Modern Military to react FAST and DECISIVE: PANZERS will move in and blitz, government turn to be a Napoleontic warmongering Republic.

                            When the dust settles afterwards, I will be the leader in all directions. I'll have massive military and will be first to launch, that is if you are allowed to watch ... (nice guy though, but better don't mess with me or else ...)

                            CHALLENGE ME.

                            AJ
                            " Deal with me fairly and I'll allow you to breathe on ... for a while. Deal with me unfairly and your deeds shall be remembered and punished. Your last human remains will feed the vultures who circle in large numbers above the ruins of your once proud cities. "
                            - emperor level all time
                            - I'm back !!! (too...)

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                            • #15
                              I would be an Industrial, Commercial, Expansionistic civ. Those goody huts rock.

                              My two UU would be the Panzer, and Cossack.
                              I drink to one other, and may that other be he, to drink to another, and may that other be me!

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