Does anyone have any evidence that this makes a difference? I am at present playing a game on a small world. I built/conquered just over 20 cities then thought to myself that this probably exceeds the number of cities you can have at this size without generating additional corruption. However, during a few controlled experiments I couldn't find any evidence of any difference in corruption/waste with 8 cities as compared to the full 20. What's going on here?
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Corruption due to number of cities
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Are you sure you play the standard rules and nothing has changed the corruption settings in your civ3mod.bic?
You can check for exclusively the "corruption by # of cities" by checking your capital itself. It's the only possible corruption/waste type there.
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Re: Corruption due to number of cities
Originally posted by DrSpike
Does anyone have any evidence that this makes a difference?
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It's an old tourney game, AFAIK the corruption settings haven't been altered. I did a bit (ok a lot, this is driving me crazy )more testing after your post though, and my capital always had 1 shield and commerce wasted after it reached a good size, no matter what the number of cities, so you can't use the method you suggest very easily. The result of all the extra testing was that I still can't find any effect on waste or commerce of number of cities. If people can look at any old saves games where they have the number of cities relevant to the supposed corruption threshold for the map that would be useful.
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