Not sure exactly how I did it yet, I will have to compare bic files to see. But this is what I am seeing:
1. in modern times turns with manual workers take 10 minutes instead of 15 minutes with automated workers
2. instead of about 200 workers have about 50
3. more time is available for deciding city production output and strategy
4. mines on grasslands are built in one turn
What I think I did,
1. changed republic worker output to match democracy, from 2 to 3. {socialist demos of N Europe do not have low corruption and high production}
2. added commercial civ characteristic
It really makes the game fun to have turns fly so fast. Would be nice to know exactly what were the triggers that kicked this off.
Do any of you see an unintended negative effects on game play by speeding up workers like this?
How do I see what the government type(s) are the AI is in?
As always, thanks for your input.
1. in modern times turns with manual workers take 10 minutes instead of 15 minutes with automated workers
2. instead of about 200 workers have about 50
3. more time is available for deciding city production output and strategy
4. mines on grasslands are built in one turn
What I think I did,
1. changed republic worker output to match democracy, from 2 to 3. {socialist demos of N Europe do not have low corruption and high production}
2. added commercial civ characteristic
It really makes the game fun to have turns fly so fast. Would be nice to know exactly what were the triggers that kicked this off.
Do any of you see an unintended negative effects on game play by speeding up workers like this?
How do I see what the government type(s) are the AI is in?
As always, thanks for your input.
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