ok well i think i just stumbled across a big weakness in the A.I. today... play a map with just tiny islands.... i played a warm wet archipellago... my opponents are way behind me in expansion, their logic seems to have been designed for a land-based scenario....
with these tiny little islands the computers are wasting enormous amounts of time on everything but getting off the rocks their stuck on. building impi to prance around mightily as my boats rush settlers hither and fro. i'm colonizing chains of islands while they're focused on building wonders. at the moment zulu has 2 cities whereas i have 13 on seven different island masses.
none of my enemies even have alphabet yet so they better get onto their game quick. i'm playing emperor level
with these tiny little islands the computers are wasting enormous amounts of time on everything but getting off the rocks their stuck on. building impi to prance around mightily as my boats rush settlers hither and fro. i'm colonizing chains of islands while they're focused on building wonders. at the moment zulu has 2 cities whereas i have 13 on seven different island masses.
none of my enemies even have alphabet yet so they better get onto their game quick. i'm playing emperor level
). Then came the point when I was actually losing money by building more cities. I had to put my science down, eventually to 0 as all the new cities not on my main island were only producing 1 gold and 1 shield.
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