dave
sorry I didn't see your thread sooner.
Shipchaining in civ3 is exactly the same as in civ2, but the command is slightly different:
1) Ship A with units onboard sails on top of ship B (empty)
2) You click and wake up all units
3) You press 'L' and send every unit to the ship at the bottom of the list (you can check that the ship has movement left)
4) You sail the ship (B) that has movement left (you can check that all units are onboard; if not, you can wake up all units and press 'L' again)
Some more micromanagement: this is civ, my friends!
(La Fayette, relaxing after transportation of 100 units along a chain of 12 ships, and dreaming about automation)
sorry I didn't see your thread sooner.
Shipchaining in civ3 is exactly the same as in civ2, but the command is slightly different:
1) Ship A with units onboard sails on top of ship B (empty)
2) You click and wake up all units
3) You press 'L' and send every unit to the ship at the bottom of the list (you can check that the ship has movement left)
4) You sail the ship (B) that has movement left (you can check that all units are onboard; if not, you can wake up all units and press 'L' again)
Some more micromanagement: this is civ, my friends!
(La Fayette, relaxing after transportation of 100 units along a chain of 12 ships, and dreaming about automation)
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