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  • Governments

    Does anybody else feel like civ3 does not include enough government styles?

  • #2
    Yes. I really would have liked to see governments differ on a lot more things than what they do. Things like production. That was my favorite aspect of the CTP series and it's too bad it didn't get carried over. Also government-specific units were nice, too.

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    • #3
      even if you dont speak up!

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      • #4
        I wish they would've included a similiar government system to AC's. In RL, no two governments are exactly the same, and that system allows you to make small changes to your governmnet to suite your civilization.
        -Variety is the spice of life, but it gives me indegestion-
        "If we don't succeed, we run the risk of failure." -- Dan Quayle

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        • #5
          Originally posted by MGamer07
          In RL, no two governments are exactly the same, and that system allows you to make small changes to your governmnet to suite your civilization.
          I don't know, it seems less like a civ series game(civ 1, civ 2, and now civ 3, not CTP or AC).

          The only thing I miss and is really missing is Fundamentalism.

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          • #6
            Originally posted by barefootbadass



            The only thing I miss and is really missing is Fundamentalism.
            Apparently that was removed after Sept. 11, as well as a couple of Espionage abilities that involved Nuclear weapons and Germ Warfare.

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            • #7
              In an online chat, one of the Firaxis people said that Fundamentalism was pulled as a government type in the weeks following the September 11 attacks in NYC and DC.

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              • #8
                Fundie as it was in Civ 2 was too powerful. If it was in Civ 3 I hope they'd weaken it.
                Above all, avoid zeal. --Tallyrand.

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                • #9
                  More government types would have been nice but making each of the current types a bit more distinct would help too.
                  I came, I saw, I got whooped....

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                  • #10
                    Originally posted by Willem


                    Apparently that was removed after Sept. 11, as well as a couple of Espionage abilities that involved Nuclear weapons and Germ Warfare.
                    In one of the first previews of Civ3 (before first screnshoot came out, early 2001) they said that they removed Fund. because it was unbalancing.

                    Poinsion city was removed after 11sept. (YOU CAN STILL FIND IT IN MANUAL)

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                    • #11
                      question in chat was something like:
                      Did you removed poision city & fundy after the 11sept?

                      and they said yes.
                      although they meant that poison city was removed after 11sept,
                      not fundy (which was removed much earlier)

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                      • #12
                        Well, I was disappointed when the social engineering from smac was left out. Another thing I'm hearing is that there really isn't much difference between republic & democracy. In civ & civ II going from a republic to a democracy yeilded a large increase in gnp. That's apparently no longer the case. Now you get more efficient workers, which is ok, but no trade increase. This seems wrong, both from the previous games perspective and from a historical one. I guess there is also some difference in corruption levels that might simulate that, but I'll to do some testing to see about that, since I jumped from monarchy straight to democracy. & the with the war-wearyness & default optimal city number for a huge map I can see why the ai civs spend 99.9% of their time in a communist form of gov in my game. Kind of disturbing to see the Americans & English as full-time communist governments. But to be expansionist, I guess you'd have to be...

                        So the short answer is yes, I wish they had.

                        Cheers,
                        "There's screws loose, bearings
                        loose --- aye, the whole dom thing is
                        loose, but that's no' the worst o' it."
                        -- "Mr. Glencannon" - Guy Gilpatrick

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                        • #13
                          Originally posted by Ironikinit
                          Fundie as it was in Civ 2 was too powerful. If it was in Civ 3 I hope they'd weaken it.
                          I think they would have, had it not been dropped. They weakened Democracy too I think, no more 'growing' cities with WLTKD or unbribable cities(I think propaganda can work on democracy in civ 3). Although I agree too that Fundamentalism was much more powerful.

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                          • #14
                            Hmm, I think Fundementalism was completely flawed on the basis of Reality...
                            a nation cannot simply become Fundementalist over a 'few turns', Fundamentalism is born from centuries of religious culture. It's more a way of life, not a way of controling of a nation.

                            It's completely unrealistic, and takes a lot out of the game also, when it way far and away the best government, thus missing out on the challenge of happyness...

                            There should be the option for a Facsist dictatorship tho
                            Up The Millers

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                            • #15
                              Reality, it is a game, there is no reality. I only ask that they stick to their own rules. Govs can be anything they want, just publish the behavior and stay true to it.

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