I've seen several threads which mention city spacing. Some people space their cities so that every city has access to the full 20-square radius. A lot of people try to keep cities spaced apart 3 squares diagonally in every direction, giving each city 16 workable square (4 overlap), and leaving some unworkable squares between cities. There is a thread (which I can't find now), about using all size-6 cities, which has its merits. There is another thread:
where Nakar says it would be a good idea to make many small cities to win by culture, and mengo76 gives several examples of tessellating city placement patterns.
City placement is an important aspect of the game, but there is a problem with all discussions of it I've seen. Most people either don't worry about it (certainly not optimal), or they try to stick to a specific pattern. Let's look at a standard map with all standard settings (except raging hordes is on):
where Nakar says it would be a good idea to make many small cities to win by culture, and mengo76 gives several examples of tessellating city placement patterns.
City placement is an important aspect of the game, but there is a problem with all discussions of it I've seen. Most people either don't worry about it (certainly not optimal), or they try to stick to a specific pattern. Let's look at a standard map with all standard settings (except raging hordes is on):
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