I'm currently playing Marla's world map (awesome!) as the French, reaching the end of the industrial period.
I will soon (~20 turns) get a cultural win and decided to wipe out the sneak-attacking Egyptian bastards immediately after before I quit the game. They control most of the northern half of Africa as well as the arabian peninsula and a few cities at Ural mountains (bordering to my cities).
I'm currently building up a huge army of Battleships, bombers, carriers (to take bombers around africa so I can bomb them from all directions) and tanks. I will also develop marines (in 5 turns) to raze their coastal cities in the first turn of warfare
Now I'm thinking whether to develop paratroopers. They can drop "within operational range", but how far is that? I have not found any information about that, although I have probably missed something obvious somewhere...
If the range is good, it seems like a good idea to get them to quickly reach the non-coastal cities after bombing them to stone-age
Any input? I don't want to waste those 4 turns researching them when mech.inf. is just around the corner, so testing is not an option
I will soon (~20 turns) get a cultural win and decided to wipe out the sneak-attacking Egyptian bastards immediately after before I quit the game. They control most of the northern half of Africa as well as the arabian peninsula and a few cities at Ural mountains (bordering to my cities).
I'm currently building up a huge army of Battleships, bombers, carriers (to take bombers around africa so I can bomb them from all directions) and tanks. I will also develop marines (in 5 turns) to raze their coastal cities in the first turn of warfare
Now I'm thinking whether to develop paratroopers. They can drop "within operational range", but how far is that? I have not found any information about that, although I have probably missed something obvious somewhere...
If the range is good, it seems like a good idea to get them to quickly reach the non-coastal cities after bombing them to stone-age
Any input? I don't want to waste those 4 turns researching them when mech.inf. is just around the corner, so testing is not an option
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