Hey folks,
Just looking for some general commentary on how strategic resources impact your games when they are extremely scarce.
As an example: In my current game (using a standard size map), there are only two coal tiles on the entire planet. One of them is inside my borders (lucky me) and the other was near enough that I was able to strong-arm my neighbors into giving me the town sitting next to it.
Now I know that new resources can be ‘discovered’ as time passes, but for the time being I’ve got the only civ that’s going to be able to industrialize because I’ve got all the coal. Not that this breaks me up, mind you.
I’m wondering how circumstances like this have affected games you’ve played. Is there any particular resource that you feel breaks the game when it’s too scarce on the map? For instance, if there had been only one source of coal on the map – and it was on another continent – then I’d be pretty cheesed off after playing hours and hours.
Thanks…
Just looking for some general commentary on how strategic resources impact your games when they are extremely scarce.
As an example: In my current game (using a standard size map), there are only two coal tiles on the entire planet. One of them is inside my borders (lucky me) and the other was near enough that I was able to strong-arm my neighbors into giving me the town sitting next to it.
Now I know that new resources can be ‘discovered’ as time passes, but for the time being I’ve got the only civ that’s going to be able to industrialize because I’ve got all the coal. Not that this breaks me up, mind you.
I’m wondering how circumstances like this have affected games you’ve played. Is there any particular resource that you feel breaks the game when it’s too scarce on the map? For instance, if there had been only one source of coal on the map – and it was on another continent – then I’d be pretty cheesed off after playing hours and hours.
Thanks…
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