Originally posted by Catt
This would ruin the game-balance function of culture flipping, IMHO, and would be a huge step backward.
This would ruin the game-balance function of culture flipping, IMHO, and would be a huge step backward.
Similar to the pollution check box, Firaxis could include a 'defection box' in the city screen, e.g. to the right of the garrison box.
I've never really bothered to understand the pollution box. Does the accumulation of "pollution shields" in the city view continue until pollution occurs, or is the number of "pollution shields" visible in the city view an abstract rendition of the chance of pollution striking the city on any given turn?
) on improving the AI to present an ever more challenging opponent. As you point out, there's always autosave if a historical scenario takes a funny twist.
. I have made the above stump speech that "realism" is an intellectually dishonest argument for attacking the game designers, and is a very suspect argument for attacking the game, in a number of threads in which Coracle participates - he doesn't counter the argument, he just ignores it and moves on to the next "realism" argument. The city-governor-should-know-better "realism" argument just goes against so many instances of recorded history that it was very hard to let that one slide by unchallenged
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