Well, as it turns out, my decision was made for me. When I conquered India, I razed and rebuilt most of it. The way I did it left one ivory resource outside my territory, but also just outside Persian territory. I needed to get a certain city to influence 3 (100 culture) in order to lock it up. For the time being, I built a colony. Well, the Persian city (Susa) hit influence 4 first, and grabbed the ivory. I was trading all of my extras, so now I had none for my own people.
And so the Chinese Cavalry rides. Susa is a pile of rubble, as is Persopolis. Sadly for Persia, it appears they do not have any saltpeter, and thus are defending with pikemen. The battle of Persopolis has provided a Great Leader, who will become the Hoover Dam in 3 turns. A few more turns and all they will have left are a couple of 1 square islands and siberian waste cities.
The Persian counterattack: I took a southern Siberian city on turn 1 of the war, and the Persian mounted forces responded... a stack of about 8 horsemen showed up, killed one Cavalry that was outside the city on a hill, and took up station on that hill. Horsemen Most of them are now dead or dying... they will be finished next turn. I really do think that the Infinite Siberia Sprawl is responsible for the incredible weakness of the AI civs. I'm used to beating the AI at war, particularly with Cavalry, but it's never been THIS easy. I took down India without facing a War Elephant, and I've seen 2 immortals in Persia (both out in the open).
Basically, my message is this: at least on Monarch (maybe not Diety) the AI civs are total pushovers. The AI is coded to expand as much as it can... and then settle down and build some offensive forces, but on Marla's map, expansion can continue for a loooooooong time, which means the AI has little to no military for a looooooong time. So long as there is unsettled territory out there, I do not expect any of my opponents to put up much of a fight. The Babs are next, unless they sign a MPP with someone before I can get my forces in position (they do not yet have nationalism).
-Arrian
And so the Chinese Cavalry rides. Susa is a pile of rubble, as is Persopolis. Sadly for Persia, it appears they do not have any saltpeter, and thus are defending with pikemen. The battle of Persopolis has provided a Great Leader, who will become the Hoover Dam in 3 turns. A few more turns and all they will have left are a couple of 1 square islands and siberian waste cities.
The Persian counterattack: I took a southern Siberian city on turn 1 of the war, and the Persian mounted forces responded... a stack of about 8 horsemen showed up, killed one Cavalry that was outside the city on a hill, and took up station on that hill. Horsemen Most of them are now dead or dying... they will be finished next turn. I really do think that the Infinite Siberia Sprawl is responsible for the incredible weakness of the AI civs. I'm used to beating the AI at war, particularly with Cavalry, but it's never been THIS easy. I took down India without facing a War Elephant, and I've seen 2 immortals in Persia (both out in the open).
Basically, my message is this: at least on Monarch (maybe not Diety) the AI civs are total pushovers. The AI is coded to expand as much as it can... and then settle down and build some offensive forces, but on Marla's map, expansion can continue for a loooooooong time, which means the AI has little to no military for a looooooong time. So long as there is unsettled territory out there, I do not expect any of my opponents to put up much of a fight. The Babs are next, unless they sign a MPP with someone before I can get my forces in position (they do not yet have nationalism).
-Arrian
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