I had this idea last night , and haven't tested it out, but you could speed up the time that you produce your first settler at the beginning of the game by adding your worker to your initial city. This would reduce the time from size 1 to size 3 in half, or from 20 turns to 10 turns in an average position.
Obviously this would be less advantageous with an industrious civ, although it still might even be worthwhile then. Also, you would also be probably working on the settler from the beginning, or only making at most one warrior before the settler. This would be less risky to do then, with an expansionist civ, which can do some exploration for where the settler should go and assure that the settler doesn't run into a barbarian or something. An industrious civ could build one quick square of road to explore a bit and then add the worker back, which would gain one turn back speeding the settler, or otherwise just keep the worker.
Basically, depending on how close the cities are, you would have the extra city about 6-8 turns earlier than you could otherwise, depending on how far you walked the settler. You could then catch up on cranking warriors, and use one city to make another settler and the other to 'pop' the worker back out.
I don't know if anyone has thought of this yet, although I did have a sense of 'deja vu' when it occured to me.
Obviously this would be less advantageous with an industrious civ, although it still might even be worthwhile then. Also, you would also be probably working on the settler from the beginning, or only making at most one warrior before the settler. This would be less risky to do then, with an expansionist civ, which can do some exploration for where the settler should go and assure that the settler doesn't run into a barbarian or something. An industrious civ could build one quick square of road to explore a bit and then add the worker back, which would gain one turn back speeding the settler, or otherwise just keep the worker.
Basically, depending on how close the cities are, you would have the extra city about 6-8 turns earlier than you could otherwise, depending on how far you walked the settler. You could then catch up on cranking warriors, and use one city to make another settler and the other to 'pop' the worker back out.
I don't know if anyone has thought of this yet, although I did have a sense of 'deja vu' when it occured to me.
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