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Problem with the Pyramids?

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  • Problem with the Pyramids?

    I'm curious whether anyone else has noticed this..

    I'm playing as the Babylonians and I started near the Aztecs. Pump out a bunch of warriors and start laying into them. Luckily, I snagged a leader fairly early on and decided to rush the Pyramids rather than build an army. Once the Pyramids came in, all my cities got a granary like they're supposed to. However, all cities I've built or captured after that point have had the granary improvement in them, but do not get the benefits in the food box. They still require the normal amount of food to increase in size. It appears that they require an "action" to happen there before receiving the benefits of the granary (ie. growing in size, building a unit, etc). Has anyone else noticed this?
    Walk softly and carry a big stick...or better yet, a remote controlled nuclear device.

  • #2
    Nope.

    I conquered the Persian capital in another continent with both Sun Tzu's and the Pyramids.

    Conquered the adjacent cities and all of them showed a Barracks and Granary when my Cavalry entered.

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    • #3
      The grannery "benefit" is when the food box is full, and the pop increases, the food box only empties half way. A new or conquered city starts with an empty food box.

      So would you be happier if the empty food box had the midline break, and initially filled the bottom half from the bottom up (simulating the grannery fill) and then finished with the top half from the top down?

      In any event the pop will not advance till the box is full. It's a matter of presentation vs content.

      roadcage
      I used to be a builder. That was before I played Civ III

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      • #4
        I also was wondering about the granary thing at first.

        Yes I would prefer to see the line first and the bottom half fill up first. I would find that more intuitive and cleaner over all.

        Of course it is a very minor point...

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