Originally posted by Chris Woods
It really needs to be changed that cities won't 'despose' (or whatever) if [city_size] < [number_of_garrisoned_troops]. This would still reflect the difficulty in integrating enemy cities near the heart of their empire by requireing a large amount of troops to be dedicated to maintaining the city while allowing the standard cultural takeovers to be effective. (It's not reasonable to garrison that many troops in every settlement you have.)
As it stands, taking cities is basically absurd. I've reached the point where my settlers almost outnumber my infantry in an offencive engagement and I raze anything without a useful wonder. You can always add the workers you get from razeing the city back into it once things have settled down.
The alternative (with what we have currently) is to genocide the enemy (take or raze all his cities very quickly) thus eliminating him as an option for the cities to revert to. This can be extremly difficult sometimes, and I have often had cities revert back when the AI's nearest city is leagues away and their cultural borders are no where near eachother.
Chris Woods
It really needs to be changed that cities won't 'despose' (or whatever) if [city_size] < [number_of_garrisoned_troops]. This would still reflect the difficulty in integrating enemy cities near the heart of their empire by requireing a large amount of troops to be dedicated to maintaining the city while allowing the standard cultural takeovers to be effective. (It's not reasonable to garrison that many troops in every settlement you have.)
As it stands, taking cities is basically absurd. I've reached the point where my settlers almost outnumber my infantry in an offencive engagement and I raze anything without a useful wonder. You can always add the workers you get from razeing the city back into it once things have settled down.
The alternative (with what we have currently) is to genocide the enemy (take or raze all his cities very quickly) thus eliminating him as an option for the cities to revert to. This can be extremly difficult sometimes, and I have often had cities revert back when the AI's nearest city is leagues away and their cultural borders are no where near eachother.
Chris Woods
As for your last paragraph: I was thinking of 'removing' the other cities first, before taking the wonder cities, but with your far-away reversion story... I may be looking for eradication instead. Quite a hassle.
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