Seems like the spy options don't have a high chance of success. Even "plant spy" only works maybe half the time in a democracy. This is the most basic function, and if it screws up, they're pissed. Most missions are too expensive to justify, esp. with the seemingly low rate of success.
I use investigate city sometimes to plan an attack. I can look at other civs military on F3 screen if I have a spy with them.
I changed the diplo/spy experience levels in the editor.
Changed them from regular to vet. for Republic & Demo.
And from vet. to elite for communism. I haven't tried these settings.
Is the chance of success in the editor somewhere or is it hardcoded for each experience level?
I use investigate city sometimes to plan an attack. I can look at other civs military on F3 screen if I have a spy with them.
I changed the diplo/spy experience levels in the editor.
Changed them from regular to vet. for Republic & Demo.
And from vet. to elite for communism. I haven't tried these settings.
Is the chance of success in the editor somewhere or is it hardcoded for each experience level?
) and enemy plans. You do need a lot of cash, but this shouldn't be too much of a problem.
In Civ2 they didn't need a dip, any unit could bribe you. Thank god they got rid of that part!
If I have managed to annoy my neighbours through various misdemeanours, getting caught sabotaging their production is often enough to get them angry enough to declare war on me, allowing me to mercilessly eradicate them without my democracy collapsing.
Comment