Hmm... though I have only progressed to Monarch thus far, I have found that mostly I either 1) fail early or 2) win easily. The AI has real trouble with the industrial and modern ages.
The only game which gave me trouble at the end was my first successful monarch game (persian). I made the mistake of signing a few MPPs, and got sucked into a couple of wars. Wars which, from a strict military standpoint, I won. However, my MPP's kept me at war too long (basically, I had to stay in for 20 turns) so that war weariness kicked in HARD. It ruined my science rate, as I had to bump luxuries to 40%. Even then, my capitol blew up (nuc. plant) on turn 17 of war. The end wasn't in doubt, however. It was merely an annoyance.
My problem, however, is that I LOATHED the "gang up on the human" in Civ II. Not that it really hurt me at all, because the AI was really, really stupid, but I just didn't like the idea that the strongest civ couldn't have friends. It bothered me that I had never, in the whole game, attacked anyone and they all hated my guts. I think that the 2nd and 3rd strongest should probably align with each other (which I have seen happen) to take down #1 (which I haven't). Perhaps a tweak to overall AI agression might do the trick. But even then, as mentioned above, the AI just can't fight an intercontinental war. It will show up, bombard some things, and off-load some (often hopelessly obselete) units next to a city. I've never seen the AI pull off a real invasion.
There are two main problems with the AI that result in the "oh, this one's over" syndrome (usually sometime during the industrial age):
1) Bad choices by the AI on research (it should emphasize tech that will get it more tech via wonders -> astronomy, theory of gravity, theory of evolution, computers).
2) The later in the game it is (tech wise), the worse the AI is at war. It can have the same units you do, and you will thrash it.
I still enjoy the game very much, mind you. But I agree that it gets a bit tedious once you know you've essentially won, but must spend hours dealing with (at the very least) scores of workers cleaning pollution or (worse yet) having nothing to do.
-Arrian
The only game which gave me trouble at the end was my first successful monarch game (persian). I made the mistake of signing a few MPPs, and got sucked into a couple of wars. Wars which, from a strict military standpoint, I won. However, my MPP's kept me at war too long (basically, I had to stay in for 20 turns) so that war weariness kicked in HARD. It ruined my science rate, as I had to bump luxuries to 40%. Even then, my capitol blew up (nuc. plant) on turn 17 of war. The end wasn't in doubt, however. It was merely an annoyance.
My problem, however, is that I LOATHED the "gang up on the human" in Civ II. Not that it really hurt me at all, because the AI was really, really stupid, but I just didn't like the idea that the strongest civ couldn't have friends. It bothered me that I had never, in the whole game, attacked anyone and they all hated my guts. I think that the 2nd and 3rd strongest should probably align with each other (which I have seen happen) to take down #1 (which I haven't). Perhaps a tweak to overall AI agression might do the trick. But even then, as mentioned above, the AI just can't fight an intercontinental war. It will show up, bombard some things, and off-load some (often hopelessly obselete) units next to a city. I've never seen the AI pull off a real invasion.
There are two main problems with the AI that result in the "oh, this one's over" syndrome (usually sometime during the industrial age):
1) Bad choices by the AI on research (it should emphasize tech that will get it more tech via wonders -> astronomy, theory of gravity, theory of evolution, computers).
2) The later in the game it is (tech wise), the worse the AI is at war. It can have the same units you do, and you will thrash it.
I still enjoy the game very much, mind you. But I agree that it gets a bit tedious once you know you've essentially won, but must spend hours dealing with (at the very least) scores of workers cleaning pollution or (worse yet) having nothing to do.
-Arrian
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