Ok, I'm playing Americans at regent level on a standard map with about 80% water (I think, it was random, and I've found all the civs with huge unexplored chunks of the map. So...
I rushed straight to the great library, trading and researching along the way. Once I had it built, I reduced research spending to ten percent, and am raking in the cash. Every time I get a tech from my "alchemists" I immediately go and trade it to everyone else for any techs I don't have. So far I've managed to keep at least a one tech lead and concentrate on building city and military. I am also rolling in cash. While I have managed to pick up a couple other wonders along the way like the colossus, I think the library is the key to an ancient era domination of the tech race. Any comments?
I rushed straight to the great library, trading and researching along the way. Once I had it built, I reduced research spending to ten percent, and am raking in the cash. Every time I get a tech from my "alchemists" I immediately go and trade it to everyone else for any techs I don't have. So far I've managed to keep at least a one tech lead and concentrate on building city and military. I am also rolling in cash. While I have managed to pick up a couple other wonders along the way like the colossus, I think the library is the key to an ancient era domination of the tech race. Any comments?
. And furthermore, it's not the number of turns, or the number of game years you get out of it. It's the number of techs and the money. In my games (Monarch), I've gotten a good 10 or more techs out of the Great Library before it breaks. And I've sold every one of those plus the deeper techs that I could research (because I knew I'd get the shallower ones for free). That's a pretty substantial effect, when properly used.
(not the best abilities and no ancient UU).
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