This has taken some getting used to, as in Civ II I'd generally wait for fundamentalism, mobile warfare, espionage and automobile before getting really aggressive, but I've finally come to the conclusion that the way to go in Civ III (I'm playing Regent, BTW) is as follows:
1. Wage war on the first civ you discover
2. Keep their cities
3. Pop-rush city improvements
4. Aim generally for the government your Civ is most happy with and once there
5. stay there.
6. Boot everybody off your continent
7. Be a cad.
This last point is maybe the most important. Sometime after I got proficient with Civ II I stopped being such a bastard nation - breaking treaties all the time, demanding tribute, receiving it and attacking the next turn, etc. - but I'm not good enough yet at Civ III to be such a gentleman. It is also easier to get back on someone's good side, I believe, than it was in the last game - if, you know, you care about that kind of thing.
This strategy, I think, is the best way to beat the AI's early sprawl and AI advantage. Just crush them into submission, take them for everything they're worth, and polish them off. Easier said than done, I know, but if you're ruthless enough anything's possible.
1. Wage war on the first civ you discover
2. Keep their cities
3. Pop-rush city improvements
4. Aim generally for the government your Civ is most happy with and once there
5. stay there.
6. Boot everybody off your continent
7. Be a cad.
This last point is maybe the most important. Sometime after I got proficient with Civ II I stopped being such a bastard nation - breaking treaties all the time, demanding tribute, receiving it and attacking the next turn, etc. - but I'm not good enough yet at Civ III to be such a gentleman. It is also easier to get back on someone's good side, I believe, than it was in the last game - if, you know, you care about that kind of thing.

This strategy, I think, is the best way to beat the AI's early sprawl and AI advantage. Just crush them into submission, take them for everything they're worth, and polish them off. Easier said than done, I know, but if you're ruthless enough anything's possible.
Fortunately when you play continents on medium sized worlds, their capitals are usually within five spaces of their cultural boarders at sea, so you can mass battleships and transports outside their land and do a massive landing to attack the cap next turn. The AI falls for this one every time.
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