Opportunist AI
Definitely an opportunist AI if you ask me, and I like games where the AI breaks the rules just like the human player! What I find interesting is this:
If you demanded that they leave on Turn #1.
What I have always seen is that on Turn #2 if you ask them to leave you can give them the Leave or War ultimatum.
Did you not have that option? If you did not, how many successive turns would you estimate that you demanded they leave?
Definitely an opportunist AI if you ask me, and I like games where the AI breaks the rules just like the human player! What I find interesting is this:
If you demanded that they leave on Turn #1.
What I have always seen is that on Turn #2 if you ask them to leave you can give them the Leave or War ultimatum.
Did you not have that option? If you did not, how many successive turns would you estimate that you demanded they leave?
Don´t know if this tip will give you any help with your current problem but perhaps for future games. I haven´t experienced an AI-civ building a city within my cultural border yet. But they tend to use my territory like a highway to the first free square they encounter and found a city there. When i demand them to leave my territory the just say the will but then they keep on going in my land. To me it seems like this cultural-border thing doesn´t work as well as it should. I solve the problem by constructing my own borders. It works better if you have decided from the beginning where you want your empires borders to be. It is easier if you play on a scenario-map instead of a random one.
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