Started a game last week as the Babylonians. Small world, random continents, random time.
Turns out, the randomness was a major issue in terms of expansion being effective.
Wound up on 2nd largest continent with the Romans and Greeks. Starting position - no rivers or lakes within 10 tiles. Further expansion of the continent revealed only one river and a single, one-tile lak on the entire continent with the river being attached to same lake and only 5 tiles long.
What's the problem? Only 2 cities on the continent were even capable of being irrigated for a LONG time.
This severely hampers city growth (for the eventual switch to republic) and the whole despot pop-rush strategies.
Meanwhile, the largest continent was buried in rivers which the French exploited long before they were even discovered.
Any suggestions on how to deal with this kind of map?
Turns out, the randomness was a major issue in terms of expansion being effective.
Wound up on 2nd largest continent with the Romans and Greeks. Starting position - no rivers or lakes within 10 tiles. Further expansion of the continent revealed only one river and a single, one-tile lak on the entire continent with the river being attached to same lake and only 5 tiles long.
What's the problem? Only 2 cities on the continent were even capable of being irrigated for a LONG time.
This severely hampers city growth (for the eventual switch to republic) and the whole despot pop-rush strategies.
Meanwhile, the largest continent was buried in rivers which the French exploited long before they were even discovered.
Any suggestions on how to deal with this kind of map?
Comment