So far in every game I have played I have tried to build as many cities as possible without overlapping each other. So I always end up with cities that have lot of water squares, tundra, desert etc.
I am now startign to wonder if I instead should try concentrate on making only cities on good places, so that preferably each square in city are would make 3+ combined food+resources.
That way I would hopefully have lot less corruption since I imagine number of cities have significant effect to corruption. Also all cities would be good producers and would have ability to grow quite fast.
Problem is that computer would build cities "inside" my territory since cultural boundariers wouldn't be tight enough until lot later. On the other hand those cities would prolly be quite easy to either take with culture and kill to starvation or to conquer and raze.
Has anyone made this kind of test and could tell how much effect number of cities have to corruption and how much distance has?
I am now startign to wonder if I instead should try concentrate on making only cities on good places, so that preferably each square in city are would make 3+ combined food+resources.
That way I would hopefully have lot less corruption since I imagine number of cities have significant effect to corruption. Also all cities would be good producers and would have ability to grow quite fast.
Problem is that computer would build cities "inside" my territory since cultural boundariers wouldn't be tight enough until lot later. On the other hand those cities would prolly be quite easy to either take with culture and kill to starvation or to conquer and raze.
Has anyone made this kind of test and could tell how much effect number of cities have to corruption and how much distance has?
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