First of all, I think Soren Johnson et.al. did a fantastic job on Civ 3. The AI is *significantly* better than it was in Civ 2 or SMAC, where you could win at Deity/Transcend pretty much any way you wanted. It's interesting to read about the ways people have found to exploit the AI or loopholes in the game, but I refuse to use them. I prefer to play the game as the designers clearly intended, building a balanced empire and using military force, and peaceful building as appropriate. I like to have the feeling that I am playing against intelligent opponents even in a SP game, so I don't want to take advantage of the relatively minor remaining weaknesses in the AI. So here is a list of the restrictions I propose for my future games, and an explanation of why I am going to use them. With these restrictions it will be difficult to win even on Regent or Monarch, let alone Deity, but I much prefer an elegant win on a lower level to a grubby win on a higher level.
Of course you can play any way you want, but personally, I would hope that Firaxis will close these loopholes in future patches, in view of multiplayer issues. In the meantime, restricting yourself from exploiting the AI is nearly as good as a patch.
1. No rush building in despotism or communism unless you already have 20 shields.
Explanation: The rush-pop in despotism or communism seems overpowered. Lots of threads are popping up talking about how powerful the despot rush is. The food/shield tradeoff is just too good. This restriction is also "realistic," because no despot would be able to whip his corrupt and wasteful and unhappy population to such feats of productivity in any case. You can still rush things, but just don't expect to have tons of little population factories.
2. No trading gold/turn items for one-shot items with the AI. Only one-shots for one-shots, and continuing benefits for continuing benefits.
Explanation: Most of the weakness of the diplomatic AI will be cured with this self-imposed rule. Many exploits will become impossible: e.g. buying techs (a one-shot) with huge per/gold payments, then turning around and declaring war. An important side benefit is that you won't be able to use the cheesy science broker tactic. Other humans wouldn't all agree to buy the same tech from you even if each one got a reasonable deal, because they'd know that you got the best deal by far. The reason this rule would solve the problem is that the AI seems to like to pay for tech with large per/turn payments. I wonder whether the AI violates this rule in its internal trading. Probably, but in any case, it seems like a rule that humans would largely stick to if trading with each other.
3. No trading away your cities, unless you're trying to surrender to an AI (or trading back a city full of aliens to its original owners.)
Explanation: Avoids cheesy exploits where you sell a city for techs, then reinvade. First of all, it's really unrealistic that any leader would sell away his city like that, secondly, humans wouldn't fall for this trick, so don't do it to the AI.
4. No rushing forest planting with more than one worker.
Explanation: It's not clear whether IFE is an exploit, but it seems to be one. It's more realistic that forest planting can't be rushed, and who wants to play that way anyways.
The Civ3 designers clearly wanted to streamline the game, so IFE doesn't fit in.
5. Diplomatic victory disabled. (EDIT: To be clear, I don't think Firaxis should change this in a patch--I just mean I won't use it personally.)
Explanation: This might be controversial, but I just find diplomatic victory too wierd. You're playing a game, and then your opponents vote that you're the winner because they like you?? I thought they were trying to win! It also eliminates stupid diplomatic victories where you give them all your cities, etc. What a bunch of saps. You give them stuff, and they vote you the winner. Who wants to win that way? By the way, I seriously wonder if the AI is more aggressive with diplomatic victory disabled, because it doesn't have to worry about its reputation. Anybody have any info on that? Personally, I find the AI too peace-loving.
6. No small gold gifts.
Explanation: If you were playing with other humans, and kept giving them little gold gifts, they wouldn't think you were a nice guy, they'd think you were a dolt. I think it's fine to give big gifts like tech to the AI if you want them to think more favorably. There are plenty of good strategic reasons for that. But the little gold gifts are ridiculous.
7. No asking for 99999999 gold.
Explanation: self-explanatory.
All these things are easy to do oneself, but also pretty easy for Firaxis to fix as well. If they get implemented they'll make any future MP game much more interesting, rather than being a despotic rush-fest and AI exploitation contest. Any more suggestions?
Of course you can play any way you want, but personally, I would hope that Firaxis will close these loopholes in future patches, in view of multiplayer issues. In the meantime, restricting yourself from exploiting the AI is nearly as good as a patch.
1. No rush building in despotism or communism unless you already have 20 shields.
Explanation: The rush-pop in despotism or communism seems overpowered. Lots of threads are popping up talking about how powerful the despot rush is. The food/shield tradeoff is just too good. This restriction is also "realistic," because no despot would be able to whip his corrupt and wasteful and unhappy population to such feats of productivity in any case. You can still rush things, but just don't expect to have tons of little population factories.
2. No trading gold/turn items for one-shot items with the AI. Only one-shots for one-shots, and continuing benefits for continuing benefits.
Explanation: Most of the weakness of the diplomatic AI will be cured with this self-imposed rule. Many exploits will become impossible: e.g. buying techs (a one-shot) with huge per/gold payments, then turning around and declaring war. An important side benefit is that you won't be able to use the cheesy science broker tactic. Other humans wouldn't all agree to buy the same tech from you even if each one got a reasonable deal, because they'd know that you got the best deal by far. The reason this rule would solve the problem is that the AI seems to like to pay for tech with large per/turn payments. I wonder whether the AI violates this rule in its internal trading. Probably, but in any case, it seems like a rule that humans would largely stick to if trading with each other.
3. No trading away your cities, unless you're trying to surrender to an AI (or trading back a city full of aliens to its original owners.)
Explanation: Avoids cheesy exploits where you sell a city for techs, then reinvade. First of all, it's really unrealistic that any leader would sell away his city like that, secondly, humans wouldn't fall for this trick, so don't do it to the AI.
4. No rushing forest planting with more than one worker.
Explanation: It's not clear whether IFE is an exploit, but it seems to be one. It's more realistic that forest planting can't be rushed, and who wants to play that way anyways.
The Civ3 designers clearly wanted to streamline the game, so IFE doesn't fit in.
5. Diplomatic victory disabled. (EDIT: To be clear, I don't think Firaxis should change this in a patch--I just mean I won't use it personally.)
Explanation: This might be controversial, but I just find diplomatic victory too wierd. You're playing a game, and then your opponents vote that you're the winner because they like you?? I thought they were trying to win! It also eliminates stupid diplomatic victories where you give them all your cities, etc. What a bunch of saps. You give them stuff, and they vote you the winner. Who wants to win that way? By the way, I seriously wonder if the AI is more aggressive with diplomatic victory disabled, because it doesn't have to worry about its reputation. Anybody have any info on that? Personally, I find the AI too peace-loving.
6. No small gold gifts.
Explanation: If you were playing with other humans, and kept giving them little gold gifts, they wouldn't think you were a nice guy, they'd think you were a dolt. I think it's fine to give big gifts like tech to the AI if you want them to think more favorably. There are plenty of good strategic reasons for that. But the little gold gifts are ridiculous.
7. No asking for 99999999 gold.
Explanation: self-explanatory.
All these things are easy to do oneself, but also pretty easy for Firaxis to fix as well. If they get implemented they'll make any future MP game much more interesting, rather than being a despotic rush-fest and AI exploitation contest. Any more suggestions?
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