Captured workers
I'm pretty sure captured workers retain their previous Civ's (Non)Industrious attributes. I know I've had American workers that finished jobs faster than ones I had built myself with the Iroquois (game played last night), though they might have been the purchased ones perhaps? I agree that it would be fitting if they did work at half their previous rate, but haven't noticed this to be the case. In any case, they are tremendously valuable, as they cost no support. I'd rather have 50 slow workers that were free than 25 that I had to pay. Also having a ton of extra workers during wartimes is invaluable. Given the choice between attacking an army, city, or an undefended worker, the AI will usually hit the worker. You just kill the attacker the next turn and get your worker back (same thing applies to bombardment units). Of course this is only viable in your own territory, as if they are captured on foreign soil, they most likely will be able to move the units into a city on their road networks.
An interesting thing that happened to me once (they should do it every time), I had a catapult advancing on my road network unescorted. A Zulu horseman captured it, and then the AI must have deleted the catapult! The rest of my army was adjacent to the square (20+ swordsmen, some catapults), so they must have figured the horseman couldn't defend the newly aquired catapult. I haven't had this happen in any other similar cases though, it was the only time I've ever thought to myself "The AI did something smart!" while playing Civ3. Usually they just try to move the captured worker/bombardment unit as close as they can to their own territory, leaving it undefended.
On the subject of bombardment units, does the AI ever build them? I think I have seen one AI catapult in a city once that I captured, but that might have been previously captured from me even. I haven't played many games past the middle ages, as one way or another the game is over by then seemingly, or turns are getting prohibitedly long to process, so I can't really comment on more modern bombardment units and whether or not the AI builds them. Their lack of catapults usually leaves me laughing if they attack a city of mine, as all their units can seem to do is destroy terrain improvements, or die throwing themselves against my walls.
I'm pretty sure captured workers retain their previous Civ's (Non)Industrious attributes. I know I've had American workers that finished jobs faster than ones I had built myself with the Iroquois (game played last night), though they might have been the purchased ones perhaps? I agree that it would be fitting if they did work at half their previous rate, but haven't noticed this to be the case. In any case, they are tremendously valuable, as they cost no support. I'd rather have 50 slow workers that were free than 25 that I had to pay. Also having a ton of extra workers during wartimes is invaluable. Given the choice between attacking an army, city, or an undefended worker, the AI will usually hit the worker. You just kill the attacker the next turn and get your worker back (same thing applies to bombardment units). Of course this is only viable in your own territory, as if they are captured on foreign soil, they most likely will be able to move the units into a city on their road networks.
An interesting thing that happened to me once (they should do it every time), I had a catapult advancing on my road network unescorted. A Zulu horseman captured it, and then the AI must have deleted the catapult! The rest of my army was adjacent to the square (20+ swordsmen, some catapults), so they must have figured the horseman couldn't defend the newly aquired catapult. I haven't had this happen in any other similar cases though, it was the only time I've ever thought to myself "The AI did something smart!" while playing Civ3. Usually they just try to move the captured worker/bombardment unit as close as they can to their own territory, leaving it undefended.
On the subject of bombardment units, does the AI ever build them? I think I have seen one AI catapult in a city once that I captured, but that might have been previously captured from me even. I haven't played many games past the middle ages, as one way or another the game is over by then seemingly, or turns are getting prohibitedly long to process, so I can't really comment on more modern bombardment units and whether or not the AI builds them. Their lack of catapults usually leaves me laughing if they attack a city of mine, as all their units can seem to do is destroy terrain improvements, or die throwing themselves against my walls.
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