Vel (and others),
I have a couple of questions:
The first is on tech whoring. How do you know when a civ has researched something? Do you call them up every turn? If so, doesn't that make them annoyed at you like Civ2/SMAC?
Secondly: Given the overwhelming advantage some civs have due to their unique unit and/or combination of traits, do you every see yourself turning the civ-specific abilities off? Myself, I'm leaning towards turning them off so everyone starts on the same level.
I have a couple of questions:
The first is on tech whoring. How do you know when a civ has researched something? Do you call them up every turn? If so, doesn't that make them annoyed at you like Civ2/SMAC?
Secondly: Given the overwhelming advantage some civs have due to their unique unit and/or combination of traits, do you every see yourself turning the civ-specific abilities off? Myself, I'm leaning towards turning them off so everyone starts on the same level.

) How do ya'll feel about the victory conditions? As stated in many others privous posts I find the diplomatic victory... well it has an unfinished, abrupt feel to it. No haggling like in SMAC?, no real warning it's coming? Ai Civs rarely abstaining from a vote? Feels... small. I do however see it's place in the game, but see the need for some additional work. Stadagywise, the UN is an absolute must build (keep it from the niegbors and control when and IF it gets used, I'll only use it if it looks like I'm gonna lose the space race/ only happened once so far)
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