should we take huts out of future tournament games to make results less dependent on luck?
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Apolyton Tournaments: Huts or no Huts?
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Apolyton Tournaments: Huts or no Huts?
52Yes to huts!38.46%20No to huts!61.54%32Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blogTags: None
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I think I'd rather be without the huts. There is just to much chance. In a single player game the huts are great but in a tournament the outcome can result in very big differences between games, especially if encountered early in the game.
AchnorI want to die in my sleep like my Grandfather, not crying and screaming like the passengers in his car!
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No Huts
In the current tournament, I've been using an underhanded tactic. Find a hut, save the game. Get the hut. If I didn't get something good, reload the game and wait til the next turn. Then save the game and try again. Keep doing this until you get something you like from the hut.
If you are already conducting war, you can speed this up. Save the game, then check the hut. Reload if it wasn't good. Fight one battle, save the game and check the hut again. Keep doing this until you find what you want from the hut.
This may be extremely cheesy, but it's not against the rules AFAIK.
So if you take the huts out, that removes the whole possibility of exploiting them. I vote to take them out.I'm just a pigment of your imagination.
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It's part of the game, and it always was part of the game.
Barbarians also come randomly, why dont we disable them too?"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
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Barbarians are equally negative for everyone (except for the 25 gold you get from razing their base) but huts can be either negative or positive...
Why do we f.eks. have equal startingpositions? Why don't we just start a game ourselves with the agreed conditions? I'm sorry but the huts have to go
AchnorI want to die in my sleep like my Grandfather, not crying and screaming like the passengers in his car!
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I'm OK with huts. I'm not really playing to "win" against other people here, just to get a chance to discuss how we played a common setup. I'd never do something as cheesy as save / reload to get better hut results, but I don't care if others do. Sure, it's not interesting to discuss strategy with someone who descended to that level, but I wouldn't expect they'd have anything interesting to say to me anyway.
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yes to huts!
I posted about this test somewhere else (forget where) so I'll write about it again.
In a few games where a hut was right beside my settler starting position I saved at 4000bc and tried 2 things:
moving a unit onto it
building a city
In each case it gave the same reward. So then I decided to reload the save game and try again. It was the same reward! And I did it again and again.
Is it the general opinion that huts are entirely random? I haven't seen any proof of such a thing: instead they appear to be seeded or rather have a set reward or barbarians. And since the tournament will start out of a save game what is there to not want. It's not like players will be able to cheat there way to get a free settler, and I'll have a good laugh at everyone who will sit there and reload 100 times only to see they won't get any settler
I might be wrong, but like I wrote, I have not seen anything to suggest otherwise to the fact that the goody huts are set upon the game creation.
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huts should be in....they provide more good then bad...especially in civ3.... at least in civ2 there was a chance you might die....my only units to lose in combat against barbs are conscript warriors/sets/workers..... nothing else.
as for the early nomad..... i have never seen one on a standard map after the first hut....therefore if someone wants to spend resources chasing the elusive nomad.....let them.....
taking huts out of the game eliminates some luck , but its not like you can rush build with the gold in a despot, and if your buying early techs then your playing the game wrong!
i would buy iron working and thats about it in the ancient era....the rest i just take from some poor hapless soul......
i would recommend barb level of raging to keep the human player honest and not allow him to exploit the despot era without at least making sure he takes more precautionary measures against barbarians....
just my two cents worthBoston Red Sox are 2004 World Series Champions!
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Originally posted by smellymummy
yes to huts!
It's not like players will be able to cheat there way to get a free settler,
Long Answer: Huts are seeded as you suggested. If you open a hut after a battle or after a turn you will net a different result. However if you open the hut by moving a unit on to it or buiilding a town to consume the hut you will get the same thing as long as no battles or turns were taken differently.
I ackwoledge gus's point about not really caring, but I feel like if we are going to have a tournament we mide as well try and make it as fair as possible. Personally I also think we should allow reloading of battles and such, sense there is no way to stop it. But I realize that logic has flaws. Also, please do not restrict the victory type. Part of the fun is sseeing which victory type nets the most points. I think my changing the starting conditions we will make other strategies more viable.
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I didn´t answer the poll, because I think what we really need is a honor system.
I am not concerned about bad luck, but cheating. I don´t save/reload, because I think it´s unfun. However, if others do, I will be at an extreme disadvantage. Therefore, I won´t compete, if we can´t agree on some sort of honor system.Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
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Originally posted by Comrade Tribune
Therefore, I won´t compete, if we can´t agree on some sort of honor system.
beyond that, do you suggest we take an oath before downloading the tournament game or something?Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
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yes to huts, they're part of the game and the luck factor is moderately controlled if the tournament civ is NON-Expansionist. I always noticed ( but only a few games so far ) at Restless a "barbarian uprising" but none yet at Roaming.The art of mastering:"la Maîtrise des caprices du subconscient avant tout".
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Originally posted by jimb0v2
Long Answer: Huts are seeded as you suggested. If you open a hut after a battle or after a turn you will net a different result. However if you open the hut by moving a unit on to it or buiilding a town to consume the hut you will get the same thing as long as no battles or turns were taken differently.
Maybe we should take an oath:
I will play this civ3 apolyton tournament game without cheating in any way, without exploiting the game at all. Cheating is for the bad, the mean, the evil, and if I fall to this low, may my mouse hand forever be limp.
just an idea
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