I hadn't had any problem with resource depletion until my last game. I was the Persians in ancient times. I had all six of my neighbors at war with me without any allies, but that was OK because I was building rank upon rank of Immortals, which were doing pretty well. Then my only iron resource ran out. I could no longer build the Immortals, and I lost miserably.
For my next game, I tried another strategy, which worked rather well. I didn't connect my resources until I needed them. During peacetime, I built up an army big enough to defend myself, and then I pillaged my own road leading to the iron. No chance of depletion. I stationed a worker there, and, during war, I reconnected it. Now I can build the Immortals without worrying about depletion when I really don't need the resource.
Another strategy which I haven't tried but which should work can lead to ZERO resource depletion. You station both a military unit and a three workers on the resource. At the beginning of your turn, you build a road to the resource. You set your cities' build orders to things that need the resource, and then you pillage the road. The build orders complete, but the computer never calculates the resource as being used since the calculation is only done between turns. This can be continued as long as necessary.
Rather complicated to avoid something that rarely happens, but if you only have one iron or oil and are fighting a protracted war, it might be useful.
For my next game, I tried another strategy, which worked rather well. I didn't connect my resources until I needed them. During peacetime, I built up an army big enough to defend myself, and then I pillaged my own road leading to the iron. No chance of depletion. I stationed a worker there, and, during war, I reconnected it. Now I can build the Immortals without worrying about depletion when I really don't need the resource.
Another strategy which I haven't tried but which should work can lead to ZERO resource depletion. You station both a military unit and a three workers on the resource. At the beginning of your turn, you build a road to the resource. You set your cities' build orders to things that need the resource, and then you pillage the road. The build orders complete, but the computer never calculates the resource as being used since the calculation is only done between turns. This can be continued as long as necessary.
Rather complicated to avoid something that rarely happens, but if you only have one iron or oil and are fighting a protracted war, it might be useful.
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