Okay, the game I just completed was the most enjoyable ever ... but it was also exceddingly frustrating.
I managed to grab the Pyramids ... and that was it. I could not beat any of the other civs after that.
The entire mid game was taken up with me building an advanced wonder whilse everyone else built an older one, all building the same. Except one of them would get there first and then they'd all switch to my wonder ... and beat me to it.
At the end I started building a palace just to stock pile resources for The Hoover Dam. The city in question was producing 44 shields a turn and I started surrounding it with workers making mines everywhere that there wasn't one ... oncluding mountains and lord knows what else. I really went all out to get this one first.
And then the French beat me by one turn.
ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR.
That's when I quit.
Now, does anyone have any useful tips regarding wonders and production?
What's worth it? What's not? Any given hints on researches that must come first? Any rush techniques worth developing?
I can't go through another game like that again ... I don't mind coming in third, but missing every wonder by a handful of turns is killing me.
I managed to grab the Pyramids ... and that was it. I could not beat any of the other civs after that.
The entire mid game was taken up with me building an advanced wonder whilse everyone else built an older one, all building the same. Except one of them would get there first and then they'd all switch to my wonder ... and beat me to it.
At the end I started building a palace just to stock pile resources for The Hoover Dam. The city in question was producing 44 shields a turn and I started surrounding it with workers making mines everywhere that there wasn't one ... oncluding mountains and lord knows what else. I really went all out to get this one first.
And then the French beat me by one turn.
ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR.
That's when I quit.
Now, does anyone have any useful tips regarding wonders and production?
What's worth it? What's not? Any given hints on researches that must come first? Any rush techniques worth developing?
I can't go through another game like that again ... I don't mind coming in third, but missing every wonder by a handful of turns is killing me.
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